VincentVega04 I think pov is already in the mix here when it comes to 6dof. It all comes down to how the tech is packaged and the liberties given to the director or editor.
Option 1. One simple extension to regular vr scenes could be a fixed camera frame for different positions like mish, cowgirl etc that the editor sets. This will be fixed pov but obviously it's 6dof. The girl more or less interacts with this frame as though it's a regular vr camera. The male talent could be included or not. That's an option if you'd want a body. This could also work out in passthrough.
Option 2 would be to include a male talent and let them do their thing. The editor comes in and tracks the male talent's head as though it's our head. And here we have pov with motion.
It would be interesting to see how the splats handle occlusion when the guy interacts with her. Maybe a camera attachment on the male talent too to tackle occlusion and improve details for close ups. Do we have enough cameras already!!
Heads up, this option isn't suitable for those who have motion issues.
Option 3 is more or less option 2 but the editor deletes the male's body. Basically drop the splats/mesh of the male body. A bit complex based on how much they interact/touch but still a possibility.
We always have the option to drop out and enter non pov or switch back to pov.