Silly-Sausage It won't be using WebXR - that's web browser tech.
Has the bitrate or something been altered on DeoVR app
Hairsational It won't be using WebXR - that's web browser tech.
Surely it could be integrated into an app ? - However, my drunken ramblings are just that and as i said it was a total guess and just pointing out possible issues going in that direction.
Hopefully it is being built from the ground up as a dedicated app.
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Silly-Sausage https://www.sexlikereal.com/scenes/leana-is-obsessed-with-her-stepdaddys-massive-cock-49524?t=315
This scene i have download and looks fine apart from the vertical alignment (which is now expected from most studios due to zero quality control) but if you look at the right hand wall there are bitrate artifacts all over it that look fine on the downloaded version.
I've got to the route issue regarding this scene for me personally - I had my 'Saturation' at +5 which was the cause of the issue.
If you put your 'Saturation' at +10 or more it will show an over exagerated version of the issue i was having.
For some reason this scene in particular was affected by use of saturation.
However +5 on saturation shouldn't be causing these issues IMO.
BTW i'm not replying to myself, just using it as a quote for reference
Silly-Sausage I had my 'Saturation' at +5
Silly-Sausage framerate for me, although that is always consistently terrible
Any chance you have altered sharpness on top of saturation? It seems that in DeoVR the fps count drops significantly as soon as you change sharpness plus one of the other image settings.
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SchnuppiLilac Any chance you have altered sharpness on top of saturation? It seems that in DeoVR the fps count drops significantly as soon as you change sharpness plus one of the other image settings.
You were the one who kindly helped me with the 'Sharpness' issue previously when i had my Quest 2 where i was getting around 25 fps if i used sharpness so tend to avoid this option.
On my Q3 it's not quite as bad - however even when i don't add sharpness the fps seemed fairly poor compared to standalone apps like Heresphere or Pigasus even though the fps counter shows the same DeoVR looks as if it's missing frames to me even when set to 90 or 120.
Hopefully this will become a none issue with the new app
Silly-Sausage I guess I can consider myself lucky since I do not notice missing frames at 90 or 120 Hz. I always thought this is because I am not a fast-flying insect but turns out I am part of the slow-eye cohort:
Some participants in the experiment indicated they saw the light as completely still when it was in fact flashing about 35 times per second, while others were still able to perceive the flashing at rates of over 60 times per second.
https://medicalxpress.com/news/2024-04-scientists-visual-perception-ranges-widely.html
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SchnuppiLilac I guess I can consider myself lucky since I do not notice missing frames at 90 or 120 Hz. I always thought this is because I am not a fast-flying insect but turns out I am part of the slow-eye cohort:
Too be honest it's mainly noticeable when i come from one the the other apps to DeoVR which makes it standout - Pigasus is rock solid for me and probably the most solid of all players regarding FPS, maybe cause it's quite light on options and concentrates of the important stuff ?
I did however manage to get Playa app working on my Q3 which has a set rate of 72 hz that's like a strobe light for me - i can definitely see flickering which is just unwatchable and everything seems to glimmer and wobble, but that's possibly due to poor anti aliasing - maybe others don't see it.
Anyway, thanks for the link it's an interesting read.
SchnuppiLilac 90 Hz display refresh rate is one thing but the app's rendering pipeline also needs to be able to keep up with that timing by delivering a steady 90+ fps. DeoVR can't do that reliably which leads to noticable stuttering vs other apps.
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Silly-Sausage Hi
Is it correct the issue persists only on your Quest 3 device?
Additionally, the developers have requested the OS version and the DeoVR app version.
Silly-Sausage Please export your app settings (Settings -> Migration) and send them to support@sexlikereal.com In your email include the link to your post.
It will help us to reproduce the issue on our end.
AlexSLR Is it correct the issue persists only on your Quest 3 device?
Additionally, the developers have requested the OS version and the DeoVR app version.
Hi Alex
Too be honest if the app is getting an upgrade to 'Hyper' it may not be worth investigating the issues for DeoVR app as they have been going on for years now regarding the saturation / sharpness and overall not the best image quality wise FPS etc compared to some players.
I did make a post further up saying i had got to the bottom of why it looked so bad for me personally on those scenes - Here's my quote:-
''I've got to the route issue regarding this scene for me personally - I had my 'Saturation' at +5 which was the cause of the issue.
If you put your 'Saturation' at +10 or more it will show an over exagerated version of the issue i was having.
For some reason this scene in particular was affected by use of saturation.
However +5 on saturation shouldn't be causing these issues IMO'
So i appreciate your help, but i'm sure the team have more important issues now i have a workaround than listen to my mad ramblings
Thanks again
Silly-Sausage Thank you for your feedback!
Metamucil I wonder how great that would be.
Still in its early stages, but with how good it looks today, Iβm pretty sure by 2030 itβll have 20/20 vision, WorldK they'll call it, The future of vr will look so clear! Steaming too!