Should we add BrainDance 6DOF gaussians on SLR?
ya the new video ones with 6dof is cool for sure.
any updates on this?
I just recently came across the tech being promoted on a different porn site and wow, I am impressed just tried all of the scenes out. Definitely not for everyone given its more of a tech demo than anything right now, each individual scene within a scene is only 10-15 seconds at best but the scans are mostly fantastic and a huge peek into the future.
Depending on the point of view, you can sometimes see heavy artifact noise which is not ideal, but I am confident somebody will one day release an AI cleanup or enhance tool to clean all of that up if you dont improve your capture and render methods by then. There should be enough data on all of these where AI can go in and fill in gaps and smooth out "textures" per say. The novelty does wear out quick if you are note super nerdy and also enjoying these for appreciation of the tech and how far we have come.
I cant wait until we start getting some full blown scenes like this.
My one complaint so far is that they seem to have some sort of foveated rendering at play. I loaded the app directly on my headset using sidequest and I noticed that the scenes initially render out fully sharp and crisp but after a few seconds portions slightly further away from the headset render down to a much lower resolution.
I dont know but it seems like the software is compensating power usage by triangulating the distance of the headset to the subject and prioritizing areas immediately in front of the headset, which would be fine if there was actual eye tracking involved, without it its very annoying. Can you please ask if there is an option that could be added to either turn on or off this feature? I dont care about power draw when looking at these, I simply want to see the best resolution possible.
I have not tried this tethered to a PC yet using link, perhaps with a PC this is not present, but I doubt it, either way I want to be given the option to view these without any scaling down of the resolution please.
alphaRonaldo Thanks for sharing, I actually just supported this studio and looked at their content, although its not generally as high quality as braindance, the fact they have much longer scenes is pretty damn good, some of them are really good. Glad to support both of these teams
Volumetric videos ie Gaussian splatting 6dof is the future with vr, or at last very big part of it. The stuff on braindance is good, even despite its relatively low resolution compared to this 8k stuff we are used to. Its a different way to interface and its basically still in its infancy, so you have to look at it that way. Also, sometimes you dont need 20k to have a good time. There is plenty here to overwhelm your senses as-is.
Not sure how its going to work integrating with braindance. Temporarily maybe. But seems SLR needs to do their own thing in the long run so we are not cornered into purchasing new content vs getting free part of our already paid slr account. Its always going to be a bottleneck for new users and turnoff overall.
You will know SLR are there when volumetric videos are part of the normal video rollouts you have access to on your paid account; when 6dof videos are uploaded onto the SLR main homepage "new uploads" like any other video with a volumetric tag. So you dont have to log into another site and pay $10 for a video or something. Despite the technical challenges and cameras/equipment which I know is a whole setup, this could be much more enticing and easier to maintain in the long run logistically compared to something like DRIVE and AI generating passthrough and all that. Though interesting, it would be obsolete quickly anyway soon as volumetric takes over, which it will.
sogman If you run the software on your pc instead of the headset, tethered using a quest link cable you get the full resolution all the time, its a noticeable improvement. The app running on the quest lowers the resolution of the parts of the subject a little further away from the headset and at least without actual eye tracking and true foveated rendering, its pretty annoying but the tethered PC full resolution is a better experience.
I hope they give us the option on the quest version to turn off and on this "power saver" feature at least.
It needs to cook longer.
Right now it's just a bad novelty, there are no funscripts, it's just not there yet.
I don't believe we can jump this tech... I'm fairly certain this will be a staple, once it's been iterated upon, as much as everything else.
Initially I thought some newer tech might surpass it, and we just jump this, but nah, this has to happen. It's too foundational.
Cdog There's gotta be a version of this which unites the pov and non-pov sides into one, eventually.