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  • VR PMVs - July 6th update - PMV trailer for [Heavenly] Extended Version

Vrsumo2017 I hear what you're saying. I am currently looking into ways to add 2D into the 3D sphere. It is possible, but has to not look too cheesy.

As for the mixing options, that would definitely be difficult for VR. With resources spread as thin as they are I don't think it is something we could expect from VR videos for a while. I appreciate all the feed back, and I will keep making them!

xeddin1

What videos did you use in the Champion video?

Do you have scripts for any of your PMVs?

    xeddin1 So much better with voices! It's so much more immersive and exciting!
    Superb work
    We can't wait to see your videos on SLR!

      These are awesome, great job! I look forward to seeing your stuff on SLR. I'd love to see someone make some audio based scripts for these!

        Donnie32
        I see what you're saying, I think that's a good idea and how it should be for PMVs.
        I'll look into it

        xeddin1 changed the title to VR PMVs - July 4th update - PMV trailer for [Heavenly] .

        xeddin1 Great vocals! And the change in atmosphere
        WE WANT THE CONTINUATION! We can't wait! 😭😭😭😭🤞

        xeddin1 changed the title to VR PMVs - July 6th update - PMV trailer for [Heavenly] Extended Version .

        Ill be getting a brand new laptop soon, capable of more features, so lots of cool stuff coming soon

          @"xeddin1" Just a heads up for your own music sourcing. Suno.com. AI music you can basically customize yourself to whatever style you wanna use. Artlist was ok at first but it ran out of quality real quick. Suno is unlimited options for creation.

          Donnie32 This is something I learned the hard way. My first pmv, audio was not scripted to the same beats of of the scene which led to some weird script moments of lulls during high energy parts of the music. It's something that future editors should definitely be aware of. They need to be making their pmvs for scripts as well, not just cutting to the audio.