excellent! does that include locking the cursor to the window?

2 months later

I would also like mouse support....its easier than the controllers for just browsing and selecting a video....

    lakpld they say its in the works, in the meantime check out virtual desktop on steam, its 15 bucks but its become my go to vr pornography program, highly recommended

    a year later

    doublevr
    Any updates on this feature request? I was hoping it would come with the new user interface.

      ChrisB

      for the record depending what headset you're using even if they add mouse support SLR native player pales in comparison to HereSphere which uses an autofocus algorithm that adds to immersion immensely (as well as offering mouse support, excellent codec and video support, and a UI that isn't quite as good as SLR but is perfectly workable)

      I really wish SLR would like license herespheres technology or something because its really kind of amazing.

        CraveDastry
        There currently aren't a lot of cross platform options such as Unity + AVPro.

        OpenXR will (should) make it easier to implement, but isn't a replacement.

        6 days later

        CraveDastry
        What I like about the SLR app, compared to downloads, is how everything is connected and categorized , it's fun to browse around. ;-) Plus new videos are ready to go.
        Theoretically, HereSphere could also provide this, including mouse support and better video quality, by navigating to the SLR website. However, as far as I can see you can only use the built-in webbrowser in 2D? And even there SLR videos do not seem to start. Or does streaming from SLR also work somehow and I just missed it?

          ChrisB Our (browser) website has a webXR app. This would be like trying to load a VR app within another VR app instead of the video.

          You can test it out for yourself here: https://www.sexlikereal.com/hub

          8 months later
          a month later

          bumping this, is there a way to use mouse in SLR to replace the controller completely and not have to move your head?

            benwade it requires significant architecture refactoring to add mouse support. That's how Unity works. We've done a lot of research on that and there's no easy way to make it work