Vrsumo2017 let's have it done.
Come join our slack btw. Miss you a lot
AI Passthrough bugs and improvements thread
doublevr slack
What's a slack
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Where can I find a list of hand controls for the deo player
Also instead of pinch pull it might be better make a fist, grab and pull and you can use both hands at the same time. So you would grab a hottie "fist" and move her in a dome rotation.
Also the deo player says clap hands to activate player, you really just need to put em together
I always thought the hand clap was kinda awkward to bring up the player, and then sometimes it don't work and you there clapping away trying to get to the player
I can settle for a pray hand gesture
But Ultimately my first reaction was to pinch and the player would pop up.
Vrsumo2017 @Kieshi messaged you a while ago to get on our slack where we discuss things in the company
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A hand gesture when you wave your hand in a spanking and ass gesture it actives a spanking ass sound. Lol, it's possible
I'm trying smack ass with my virtual hands, just not the same with out no sound effect.
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6dof still hasn't been fixed?
When ai pt is on and you have 6dof on the slider doesn't stay where you want it, once you close the deo menu it reverts back to the middle 2.0
It works pretty good too, it come in handy when needed.
Example
https://www.sexlikereal.com/scenes/welcome-party-with-a-bang-20404
If you go to doggy section, stand in front of your bed like the cam is, with no zooming or 6dof on you can see the cam to low right? But if you move your head down and position the hottie who's laying down you position her right on your bed and pillow, open deo player, turn 6dof on and set the slider to 0.40, don't turn menu off keep it on, move it up above, but when you stand up now, that hottie stays in place on your bed and it don't look like the cam is to low now. Kinda difficult and confusing to explain but it should be this hard to adjust images with 6dof on, again when ai pt is on 6dof doesn't work properly.
Also when 6dof is on with ai pt and if it ever will work properly is it possible to have dome rotation activated. Cuz when 6dof is on we can't use dome rotation at all.
Edit
https://www.sexlikereal.com/scenes/loving-melody-14056
During laying cg rcg, if your lay flat you can tell the cam to close up, if you turn on 6dof, move up ward in a sitting up position, and set the slider to .40 or .60 lay back down it makes her look accurate sitting on you, but only this is once you close the player ot reverts back to 2
I'd use this 6dof more if it worked correctly.
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Hey, in the alpha production sometimes the edges can looks kinda to soft but if you use regular pt hack on them the edges look sharper
Look at the edges with regular pt and then use hack pt and take the color out, you notice the edges look shaper.
I bring this up to ask if it's possible the edges can be a Lil more sharper with alpha pt produced videos. Sharper edges look better, sum ai pt that works well the edges are sharp.
But also
For ai pt I'm hoping we can get a falloff slider to soften edges due to the outline or sum backgroud objects we can see during ai pt.
With v64, weβve made a number of improvements to Passthrough on Meta Quest 3. Passthrough is now higher-fidelity than before, and better at adjusting color, exposure, contrast, and dynamic range to match your real-world surroundings.
Taken together, these improvements should make it easier to, for instance, see fine details (i.e. phone notifications and other small text) without removing your headset. Passthrough is also less grainy in low-light conditions, which should be helpful for late-night gaming.
doublevr this sounds awesome. Going to look for the update tonight.
So if I get it right about pinch and drag - you would like to drag the video dome (change transform settings of the video) using hands (or controllers I suppose) with the easiest interaction.
Do I understand it right, @Vrsumo2017 ?
We will put this improvement into development a bit later.
Currently we are focused on releasing the app for Apple Vision Pro and improving Input System (how controllers work).
After these we can focus on UX improvements.
Thank you for your input!
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iddqd yes, pinch drag the image with dome rotation using hand tracking
I was using the hands οΈ
It's great, fun to see virtual hands over body parts, but every time I wanted to Dome rotate I have to pick up the controllers, then put em back down then activate the hands again, if I could just pinch and drag the image with hand tracking it be more convenient doing it with hand tracking instead of picking up the remote.
Vrsumo2017 i too like seeing the hands on the body but that "laser pointer" is too distracting for me.
VRLover69 laser pointer"
It use to not be there unless you open the menu, after sum update it was like that with pointer all the time, I brought it up brfore a while back.
Maybe make it a floating dot instead of laser and it only comes on when menu open.
Lol floating boobs
Or you could choose body parts.
Lol but that probably be better for the actual slr vr app, might not be appropriate in deovr. Lol
Vrsumo2017 now once I'm thinking why do we even need it if we got PT automated with predefined setup and AI?
Our current roadmap includes:
- model improvements to have fewer "holes" in videos, less blinking and finer borders. Old mask are going to be reprocessed when better model is ready. Give it a month or two.
- remove shaking borders on the videos.
- releasing PT AI on the web and WebXR.
doublevr colud fixing 6dof be added to that, right now when ai pt or pass through is on the 6dof doesn't work right. Also if possible allowing dome rotation available when 6dof is on.
doublevr PT automated with predefined setup and AI?
I don't understand that, explain for dummies lol
I use my remote to adjust the image with dome rotation If the model sitting crooked or the models are not centered, are you saying AI can adjust this for me automatically? Or in pt for example say I'm standing watching a doggy by bed and I want to move the diggy to my dresser, with the remote I hold b for dome rotation and move the image with me. But if I'm using hand tracking I have to pick up the remote.
But if hand tracking improvements are lower on a list to do right now that's fine, was just a suggestion I thought I throw out there.
Questions for 6dof users, what do you actually use this for in VR or AR?