sylvan The software is more important than the hardware but everyone only thinks about the hardware when buying for some reason
What's wrong with deovr?
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Hairsational right but I don't regret my reverb, and my time I use heresphere which works well, for the moment, with these headphones
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I tried replacing OVRPlugin that people talked about. The newest version i had below deovrs 1.92 was a 1.89 and next lowest was 1.69. I have other lower versions, but everything below and up to 1.69 deovr just wouldnt launch. A unity window pops up for half a second then nothing. I dropped in the 1.89 version and that launched, however no change, still running at 30fps. This is ridiculous and im thinking of letting my subscription run out. They wont even give us the version before their december update that caused this to even test ffs.
You want to go to the folder called Oculus inside windows folder, probably in drive c, program files folder, when you opened oculus, you search for OVRPlugin.dll
If you were a previous SLR app user, you are one of the lucky one with a ver, 1.78 OVRPlugin.dll
You need ver. 1.78 or earlier to fix it.
Otherwise, you just google SLR app on the internet, install it, and grab the OVRPlugin.dll from there, the installed folder is /software/software/software inside the oculus folder and the installed folder is for a program called old-deovr player (for you it will be very easy, as you just installed the SLR app, so the latest OVRPlugin.dll will be ver. 1.78. In the software folder you will see two deovr program, one is the SLR app, and one is the deovr program. If you right click mouse, properties, you see the ver. You want the one at ver. 1.78
I tested the system. DeoVR team will never be able to fix the problem.
The latest oculus SDK contains coding that is exclusive for the oculus quest and is absent in the oculus rift s. Everytime you see that the problem recur, it probably because the deovr is updated. You want to copy OVRPlugin.dll ver. 1.78 to replace.
So I will make 2 new folders, if you were you, one called ver. 1.78 OVRPlugin.dll
the other folder called ver. 1.92 OVRPlugin.dll
The 1.78 one is your "magic portion", the ver. 1.92 is the backup save.
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Also, those that are using the oculus quest 3 are mainly to play VR games. If your main purpose of oculus is for watching SLR content, the oculus quest 3 WILL be a complete waste of money, as you will not see any visible graphic improvement, unless there's a video player VR that can play 12k content
Plus if you have saved a lot of SLR movies on your computer, you will have a hard time playing them with oculus quest 3, as you need to setup a dedicated sever with a dedicated IP address, so you can recall the movies using the quest 3 web browser.
If you have to use the quest 3 connect to PC, the image quality will be worse than Oculus rift as the quest 3 is a wifi device with no ethernet connection to your PC, and if you have to use remote desktop, which doesn't support deovr player.
Thanks hwong050, but as for them never being able to fix it, im lucky enough to know that when i installed their early december update half a freakin year ago it was at that moment when this all started. Had used it a few days prior and there were no issues and no quest updates in that time. The fact that their latest update is what caused it and they cant roll it back is beyond me. Incredible.
hwong050 I can connect at 5ghz over virtual desktop OR quest air link. I can also connect via quest link cable with usb c to my PC which is plugged into ethernet. I dont notice a difference (streaming at capped out 1200mbps)
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I had to repair my Oculus client installation as it suddenly stop working and the problem is back again -_-
I tried to install the latest DeoVR version but nothing changed, the app becomes unusable after a few minutes.
I reinstalled an older DeoVR version (13.12.2.1) but still facing the lag problem.
I tried the OVRPlugin.dll replacement suggested by others which seems to fix the lags (I tried briefly so I might be wrong) but then my TheHandy toy no longer works for videos with a script (DeoVR says that TheHandy is connected and that the script is sent to the toy but the toy doesn't move).
When I download a video and its script and use the HereSphere VR player everything works fine but with all the download limitations from SLR it is not a viable solution.
What a headache! I really regret my lifetime subscription purchase and will suggest anyone not to do the same error.
6 months without a solution or even a workaround is just unbelievable for a paid service.
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RD3ZEN yes it's very sad, I've also had a problem with deo for a month: lag, poor centering; fortunately I only watch by download and therefore I use heresphere; those who do not have Quest headsets and who exclusively stream: you should avoid subscribing for the moment. I'm going to leave a message on reddit
hwong050
Quest 3 will easily play SLR downloaded content from a local network via Samba. DeoVR is good for streaming but cannot yet access local networked files. Pigasus and Skybox apps both do so, and do it well, as the Quest 3 even has WiFi 6 built-in for better access speed.
I use multiple NAS and USB drives that are PC attached and have no issues with high quality playback of downloaded 8K content. I have never used the Quest web browser to access files.
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Ho everyone, just wanted to let you know what wr have addressed Steam performance issues and it has been improved in the latest version 14.2
Please give it a try
yes it's ok with steam now
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Deovr's shuffle seems to be broken.