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7 days later

Hey everyone! Just to update you on the process: we are planning to release a few AI scripts every week for videos that are in the "most requested" section. I will still be posting them here for your convenience.

Also, I will notify you if any of the older scripts are updated, as this is a continuous process of development and AI scripts will become better with each passing iteration.

As always - your feedback is much appreciated, our developers could really use it to improve the quality of those scripts.

doublevr changed the title to AI scripts: Latest updates .

Kieshi so I tried out the out of bounds script a bit immediately after watching a realcumber script. The one thing that stood out is how the script is much more shallow (the movement seems very limited / different somehow). It just doesn't feel that good to me tbh. It would be great if the algorithm could be adjusted to match the intensity of realcumber's scripts.
Anyway, just wanted to give my two cents. Looking forward to the next updated batch!

    I was just about to echo fender's comments. The accuracy isn't bad, but the intensity/range feels off compared to what we'd come to expect from user made scripts. It's also a lot easier to dial back range/intensity using the players settings (range of motion, using edging mode etc) than it is to 'turn it up', where you've got basically no tuning knobs.

      gillon yes, this is what the team is working to improve for the next iteration. Thank you for the feedback!

      fenderwq It's seems to be the same thing with new human scripters. They must be matching the script too perfectly to the scene. Realcumber must give them that Realcumber touch and lengthen the stokes. The AI needs the same touch

      9 days later

      @doublevr - question re: scripts - you mentioned maybe a week or two ago in another thread that the whole library would be scripted in about a month. Are those rolling out little by little or going to be all at once? Any update on when? Thanks!

        I'd guess they are probably still working to improve the intensity of the scripts like Rakly3 and doublevr mentioned. Personally, I think that would be great, no point in rendering them with such low intensity imo.
        @Rakly3 any updates on this?

          rerun119 - I've actually directly requested those 2 in particular to get AI scripted for you - They will likely be released first/soon (please dont hold me to that though and please keep in mind they are fully automated)

            Garyindiana2 more like all in once. Right now these are rendered in a personal machine of developer

            With edge cases where ai won't work, up to 80% should be done AI
            Also it's only action pov movies so far.
            There's quite a road ahead. What's important most of scripts work on first pass and don't need any correction. Only QA

            These are kinds of issues we are still figuring out

            35010 missing blowjob section 32:42
            31862 overall ok, missionary is not ideal but not bad considering fully automated and lighting is very dark (really tough similarly for human scripters) - also best to remove false positive strokes during the middle foreplay section if possible (1hr 20)
            31812 missing strokes in beginning 12min - also foreplay strokes recommended to remove 59min
            35067 recommending to not release as is - missing entire large sections of missionary (camera is cut off)

            @doublevr @RealcumberScripts could you please tell some things, these might be obvious but just confirming that this must be what you are doing:
            [1] are your neural networks trained on real cumber scripts?
            basically, i guess you are doing per-frame object-detection and have some way of coming with scripts based on some hand:penis box ratio?
            does the loss function of your network, also use some 'correction term' which can be obtained from @RealcumberScripts (eg, loss_frame = position by network - position from realcumbers scripts).
            i guess that should give the magical @RealcumberScripts treatment we all are searching for.
            [2] are existing scripters making scripts from scratch, or refining ai-generated scripts,