spanker Didn't know that the Iphone could do it but I do hope that future phones could record VR scenes in 6-8k 60 fps - maybe 2025-26 if at all. To me it seems like a logical step.

spanker btw...vision pro is going without youtubeVR, netflix

Yes I saw that as well. Let's see long term. My general hope is that Apple can push for more high quality regular VR content that is worth watching. I don't know about the '3D' films, etc. but I would enjoy full length standup shows and concerts in full VR - maybe were I can jump around, I'm kind of surprised Netflix that does Standups haven't tried that. One of the things about standup is that in my experience it's funnier when you are actually there and VR could make that happen.

spanker But you don't really need a native app to watch youtube or Netflix content, do you? You can just use Safari. The question rather is: How will you be able to watch VR porn if there is no HS or DeoVR? And will you be able to watch SLR vids in Safari in VR? Doesn't work for iOS or macOS.

    SchnuppiLilac

    very true...i watch YouTube on my laptop in the same way

    netflix...would lose the lil environment they create. prime seems to have better controls than netflix

    but it's the principle of it. would have to see if YouTubeVR is a thing on safari?

    Not sure if this has been discussed, but does that mean SLR + Vision Pro will only support streaming on the browser and not useable with offline content?

      doublevr
      Got you fam. Will let you know first thing Friday Feb 2nd when I pick it up.

      justanotherone

      kinda sounds like they could or would make it unavailable

      i do lots and lots with CAM girls....super super close-up stuff on body parts...so IF iphone16 comes out with 48meg sensor...i am good buying it just for that purpose. BUT need to have screen extremely zoomable and movable

      i am sure WE will find all these things out by the fall when iphone 16 coming out

      doublevr if DeoVR.com works in Vision Pro browser

      Can't this be tested in the Vision Pro simulator that is available for developers?

      Vision Pro would only be good for the PT videos, and not the VR videos. Apple is so strict with their App Store too; I don't know if they would even approve the DeoVR app

        bboy7895
        i think you are correct on this...pretty happy i waited on it...the Q3 will give me some good patience on a NEW one

        though...i am not too thrilled with it (Q3) so far. SEEMS a little jittery for motion sickness and colors are washed out in the clips...VS my Q1

        i think i read maybe to dial down the brightness ?

        samsung coming out this year...so that would be big and specs are supposedly pretty good

        @Kieshi @Manny_S @doublevr Doesn’t DEOvr already know whether they will have an approved app in the Vision Pro App Store? Seems like they would have that info, but I dont see anything about it on their website or forums / blog.

          Garyindiana2 Will there even be an app? This statement sounds like browser to me:

          Apple has confirmed that it will fully support WebXR, which means DeoVR will work smoothly upon release.

            Garyindiana2 I havent heard anything but at this point I think itll be interesting to see who releases an app first - deovr or heresphere since both of them have dedicated followers

              Garyindiana2 WebXR should be available on release, App on the other hand requires more work, but we are working not it right now, making all necessary adjustments

              Manny_S Yes, 7k total or 3.5k per eye is actually more accurate here. IMHO, for something to qualify as 4k per eye, it would be 4000x4000 pixels (8000x4000 combined, 32 million pixels) OR it would be 3840 x 4320 per eye. That combines to 7680 x 4320, or 33 million pixels, which matches the 8k TV and monitor standard.

              The Apple Vision Pro is 7360 x 3140 combined, so most of its "pixel deficit" from hitting 4k per eye is in the shorter vertical count. That's about 23 million pixels. So no, it's not 4k per eye, but guess what, it obliterates all other consumer headsets on the market including the Crystal which has 16 million pixels. Also, with the pixel pitch of the uOLED tech, there will be much less space between the pixels! The combined high resolution with a low pixel pitch will basically eliminate the SDE for porn videos. Now we just need bigger 12k files from future cameras with high bitrates and good compression technology (like AV1) to actually take full advantage of it.

              Remember 7k and 8k headsets don't even come remotely close to maxing out from 7k and 8k files, because you're only viewing a smaller 4k-ish portion of the scene at once. In order to take advantage of these crazy new headsets we need at least 12K resolution VR180 cameras. Even seeing 10K as a stopgap would be cool though.