App 13.7 released (Haptics - T-Code/OSR & Handy)
- Edited
Was there a drastic change "recently"? I'm getting weird framerates and drops by a HUGE amount.
Device: Quest 2, latest stable firmware
Prev SLR app version: 13.5? I can't remember the exact version. I was two versions behind the latest (current 13.7)
Test video: https://www.sexlikereal.com/scenes/dick-runner-2049-ver-20-20788
Settings: all default. I even uninstalled and reinstalled the app twice (using SLR Quest Setup under Windows)
Vid settings: 2900p / h.265
I noticed Spatial Audio was obliterating my frames (between 16 and 24), so I disabled it. Frames went up but are still below 60 ( ! ) ranging from 40s to 55 max.
I tried other videos, and I'm having the same issues. Stuttering and frames in the 40-50s. I tried restarting the device, no improvements.
Additional settings: Handy, Passthrough, and Autofocus all disabled.
Additional tests:
I downloaded the following vids (under "Valve Index, Oculus Quest 2, Rift, HTC Vive, HP Reverb, Windows MR, Pimax " at the highest res, NOT THE ORIGINAL/RAW FILES):
- https://www.sexlikereal.com/scenes/dick-runner-2049-ver-20-20788 (6K h.265, 13.05 GB)
- https://www.sexlikereal.com/scenes/hot-robbery-2-7674 (5K h.265, 9.34 GB)
I played them through SLR from local Quest storage: same issues, stuttering.
I then tried HereSphere, and both work smoothly.
Any ideas?
Sandi_SLR
"Can you check in Global settings / Player / "Pause once headset is taken off" and see if that works for you."
Pause already works as expected, it is the resume I don't like. Maybe it is just me but I don't like the video and script resuming as soon as you start to put the headset back on, hersphere does not resume until you tell it to.
Not sure about 2., I wasn't using the handy, just had it plugged in to test the new features, took the headset off, and then I realized the handy was still running, so I put the headset on to quit but deovr was no longer running. I can't reproduce now though so maybe I did something abnormal.
thatoculusdude we are working on that. Thx for checking it out
scrptr9 Oh my bad, I see it now, misunderstood how it works, would make more sense to have it pause in both cases, with a difference of stay paused or start playing on putting the headset back on. I can't think of an reason of video playing while the headset is off. Thanks for pointing that out.
For 2. if you ever come across this again, please write us steps, optimally we should pause the toy on our side, a bit harder to do if you force close the app.
- Edited
@Sandi_SLR thanks so much for the update! i had a couple questions/concerns.
i also am experiencing the same FPS issues that @thatoculusdude noted after this update.
per the script playback:
1) for some reason, this update made it so even though the SLR in-video player UI script section shows play/pause is correct, sometimes the script doesn't start and gets stuck on its first position. you can press the play/pause twice to kick start it back to working with the synced video, but just something i thought i would note since some people may think there is an issue with the scripts and dont know how to remedy it.
2) i might have misinterpreted some notes from earlier, but i was hoping that the actual script range and edging range sliders were to be available in the SLR in-video player UI and not just in the haptics connect app (i am using keon for reference). i would really like to be able to adjust both of those sliders within the video playback without having to completely close the SLR app/open haptics connect/re-open SLR app. is this something that is planned and coming? or if not, can it be added to the list of future features if possible?
thanks so much!!
doublevr Thanks!
thatoculusdude Same on index. In addition, there's a very strong jitter/stutter when holding and moving the ui. As for local videos, there is now a weird delay when loading them. It starts out black, flashes a quick dull white, then loads the video normally, where before it was instant and smooth. The video itself plays fine as far as I can tell and the delay is only like .5-1 secs but still noticeable.
justprevail bamjus thatoculusdude
About the stuttering, can you please enable "Android Overlay" in Player settings panel / Player options
And see if that helps?
Sounds awesome, will test the Handy edging mode soon.
Just tested new features for Handy. So far it's been great but one thing is bugging me. "normal" mode keeps reseting to 7%.
for example I want it to 0-100 but later it will change to 7-100
Sandi_SLR Going to test it later. Thanks!
thatoculusdude We found the issue for it and are already testing new builds that should fix the low performance, will update you guys here.
Glitch report
The deo app closed on me out of no where like 4 times during a session.