The best hand free setup would be the dildo harness that someone came up with on the handy sub reddit. It shouldn't be hard to improve on that idea.

Fyi, I've tried out all the hand free set up.

*The sleeve should be a jelly like composition at around the 5 inch size. In the center of the sleeve the inner circumference texture should have waves of nubs with each nub having a series of mini nubs on it if possible. At the top it should have repating arrow tip shaped textures around the inner circumference. At the bottom towards the opening it will need three ribbed textures thin enough and flexible enough that it can contort/bend up and down with the motion of the stroker. The opening circumference will need a small flanged lip that can slide with the motions.

4 days later

well... my 5 cents is. get in contact with tenga for the sleeve or sleeve compatibility. they are making the most mold resistant sleeves and that at a humane price. the claim of most resistant comes from asking people and my own xp.

    doublevr Currently the handy is the best commercial interactive toy on the market (imo). Assuming that the SLR toy will be in the same price range it will have to be better than this and have a unique selling point that is enticing. I'd like to give my 5 cents about what makes the handy a good device and what this unique selling point could be:

    Some of the strengths of the handy:

    • Ease of setup, very easy to use with SLR and other sites
    • Fast enough to keep up with scripts (Keon for instance just can't keep up with any fast movement and therefore I think it's just a bad device for interactive content. Even though the fleshlight support is nice.)
    • Discrete and easy to store
    • Sleeves and the device are very easy and quick to clean
    • Does not require charging
    • Fine control over position and stroke length during script playback (scale the length of the stroke, position the range of movement more to the top or bottom)
    • Open and well supported API, so other tools (or you) can easily integrate with the toy (this is a MAJOR plus as it allows for endless integrations with websites, tools, things like adding a edging mode or GUI's for control of the toy, integrating with games, etc. Basically giving others the ability to create something you haven't though of yourself or are not willing to invest in and by that greatly expanding the usefulness of your product.)
    • Easy to use in manual mode when no scripts are available
    • No obstruction to your junk. E.g. the Keon has this plate that is in front of the fleshlight.
    • Relatively quiet (could be better but it's still much better than some other toys)
    • Stroke length is just enough (imo)
    • Does not require third party apps to run (e.g. SLR haptics app, script player) and uses wifi instead of bluetooth
    • Very solid and well constructed toy
    • Quite a lot of good sleeve options

    Some negatives of the handy:

    • Requires some ingenuity to get a hands free experience (even though they have a mount now)
    • Some sleeves tend to get loose (this can be fixed by updating the velcro band and/or getting another sleeve but should not be necessary).
    • You "can't" use regular sized fleshlights (I have quite some handy sleeves but my stoya destoya is still better even though there are are some really good handy sleeves nowadays).

    A unique selling point
    So, if the above is at least on par with the handy what could be added to make this a device that is actually better and worth upgrading to? Some things that would make me consider upgrading:

    • One or more extra degrees of freedom
    • Rotation
    • An easier hands free solution
    • Proper fleshlight support
    • Scriptable tightness
    • Very quiet in operation while still having a powerful motor

    Hope that gives you guys some feedback and I'm curious to see what you will come up with!

      Will it be a worldwide release? Asking from EU.

      Thanks for the great work this year!

      2 months later

      Hey SLR community, thank you for your input! The Haptics team reads every comment and we really appreciate your advice so we can make the best stroker for you. Here’s a sneak preview of our most recent sketches - with heavy inspiration from Tempest MAx’s SSR1. We'll share more soon!

        haptics My 2 cents, It looks really bulky. If you don't have a way to attach it to a stand then I don't think I would want to hold that big thing.

        haptics this needs some kind of bracket to open up options for securely mounting it to different surfaces. then you can sell different kinds of mounts.. for example

        • a compact, adjustable table mount
        • a mount with an articulated arm for use with a bed

        without some easy mounting options this is going to be another copycat product that doesnt solve any problems that people are having or will have

        haptics

        Also concur about a hands free option as the whole point is immersion. I'm glad to see these designs though as I personally like the "enclosed" designs opposed to the Handy's "Open" design. I've said this elsewhere but having it enclosed and possibly on multiple rails evenly disperses the "rebound" forces, and lightweight isn't always the best idea either. I know theoretically we all want small lighter devices, but in a practical use the combo of lightweight and a single rail on the handy IMO is the biggest detractor from immersion. One rail basically deflects off your body if you're not centered and ends up moving around way too much and the user is just fighting the forces. Then the light body doesn't help either as there's little resistance so its entirely up to the user to fight the forces by holding onto it super hard, or pressing it on yourself harder than needed. Kinda like shooting pistols. All else equal, a heaver pistol transmits less recoil than a light one since the mass alone acts as resisting force.

        Also please brushless motors, and metal or glass reinforced polymer gearing (probably smoother but still strong gearing - especially if graphite coated or similar). That was a major failure on the keon where the actual drive mechanisms would eventually wear down and strip leaving you a useless product.

        Finally, it looks like they should be fleshlight sleeve compatible? If so, I think that's the way to go if not a similar material and smaller form factor to ease the force on the motors and gearing. Otherwise, I've yet to find a handy sleeve or 3rd party sleeves that feel as realistic as the fleshlights.

          Oh heck--did anybody say it needs to be quiet? Handy is way too noisy and it breaks immersion unless I put some music on at the same time as I am playing an audio file and crank the music way up. It's one of the reasons I prefer Keon.

          BTW, did you all know that with a lot of VR headsets, you can play music on a player like VLC player at the same time you are watching a VR video? Combine it with the new BYOJ, it's kind of like making your own PMV.

          Boredd69 you say that hands-free is important and I agree, but you also say the problem with the Handy is it's too light and you have to fight the momentum of the motor - but this isn't a problem when using it hands free. So I think maybe you need to choose either big heavy + handheld or small light + hands-free.

          Expecting the user to clamp the device to something might be a big ask, in terms of attracting mainstream use. Women like dildos and vibrators because they're so discreet - if they had to secure their toys to a heavy object then they would be more of a niche product. The physics in the male stroker is something of an obstacle and it might take a generation before there's a breakthrough solution.

            Thx guys.
            The plan is to release power user device first like Oculus DK2, then tune it up to Quest Pro.

            vrpicasso Size and hands-free are related but not inversely so. Smaller means easier to rig. Smaller can be quiet. It depends on the motors, chassis and housing. Servos are a no-go. Dampening (e.g. tar sheets) can be very helpful. Use of rubber grommets is important. The fewer walls that can amplify sound the better.
            I have found is that it is useful to set the first design aside and start over. I do that a couple of times discarding or replacing components and eliminating unused space to minimize design and reduce sound. Aesthetics come after utility and ergonomics.

            If I may offer my 2 cents.
            12cm working distance is a touch short.
            A greater working distance that could be set at an upper limit for guys who would "fall out" other wise would be great though!

            This is why I say this... I have a launch, and it's great enough. But in videos where the gal is sucking just the tip, I have to use a towel or similar item to "space" the launch out so that it's only working the tip.

            Then when the video changed and she's deep throating to the base or riding deep etcetera, I have to remove the "spacer", which is quite annoying.

            But 2 axis sounds GREAT!

            We talking up/down and rotation?

            Or up/down and gyroscopic?

            vrpicasso
            I think higher weight is better regardless of hands free or not. If you're mounting it to something solid like a table it's kind of a moot point, but the momentum of the moving mechanism still doesn't have much resistance on a lighter device so you're transmitting force into the user or the mount. It's a major point I've noticed with the Keon vs Handy. Keon being the heavier device it wouldn't move nearly as much given the same force as the Handy.