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  • Opaque video for passthrough on the valve index?

Maybe someone can help me out with this: Is the only way to use passthrough on the index enabling the button in the image? Or is there some way to make the non transparent part of the video (the girl etc.) opaque? I really like the idea of passthrough but the half transparent ghost girls you get this way are far from optimal.
Also do you quest users have fully opaque video or is it half transparent there as well?

button
steam vr settings

    I was using the settings wrong at first, I would move the opacity, that would ghost the models, now I start with moving saturation to left a Lil and then adjust the color range to the left. But if that don't work well I'll adjust the hue to match the walls then adjust the color range.

    But you can get the models looking pertty solid with no ghosting. I have this picture in front of my bed literally its looks like it's behind the models. 😳

    It works good πŸ‘ imo

      Vrsumo2017 thanks for the help. I tried the one with the green screen in the previews btw (http://s3.sexlikereal.com/files/30056/84474_SLR_PS4_Preview.mp4) so it was really easy to cut the background out completely by matching the green color exactly. Left the opacity on 100 procent.
      The only thing that seemed to help with translucency was making my room darker. That's kind of how the index passthrough works. The darker the room in passthrough and the brighter the object in vr the less transperancy. It is never truly opaque though.
      I was kind of hoping that SLR had accessed the camera from the app (so the button in the first screenshot of my previous post shouldn't have to be enabled). This would allow the slider in the app to determine the opacity of the video. But I guess the button needs to be enabled right and it's not a bug on my end?

        fenderwq The only thing that seemed to help with translucency was making my room darker

        If you just have a tv or computer monitor on and your room dark you can adjust the brightness in the picture options to make the picture darker, literally looks like you in the dark, like waking up early at 4am for a sex sessions. πŸ˜‰

        fenderwq I was kind of hoping that SLR had accessed the camera from the app (so the button in the first screenshot of my previous post shouldn't have to be enabled). This would allow the slider in the app to determine the opacity of the video

        I think u might talking about the passthrough option in the actual deo settings, you can turn on the passthrough there too and it's on automatically for every video and the sexlikereal menu is ar in your environment. Hope that helps πŸ‘

          Thanks for the link, I didn't know they released a trailer. That was looking pertty awesome, real solid, no see through on the eyes or hair, smh damn! πŸ‘πŸ”₯πŸ₯‚

            Vrsumo2017 Hmm strange, and yes that does sound like what I mean. I double checked and I do not have any settings related to passthrough other than from the video passthrough menu though (shown in the image. Btw I turned off the "Toggle Room View" button (image in first post) here for the screenshot). Even tried a fresh install of the app. I'm not sure at this point if this is a bug or if I should post this as a feature request for non transparent video overlay on the IndexπŸ˜…
            Anyway, thanks again for the help.

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              4 months later

              I have the same problem /w SteamVR. The issue is that when you select "Opaque Room View" in the SteamVR settings the room is layered over the DEOVR video and UI interfaces. Which makes it effectively useless for the passthrough feature. No fiddling of settings in the DEOVR passthrough menu will make the model appear on top of the room view.

              I'm not sure if this is something that's at the Steam VR level or an issue with the implementation in DEOVR. Eitherway right now you can only use this with the semi-transparent mode. Which leads to a faded out room and a faded out model. Please rectify!!

              a month later

              BobbingForVeggies fenderwq
              "Important Reminder for SteamVR headsets users:
              1) One time only: Please ensure that your camera is enabled: SteamVR-> settings-> camera = on and Room view Camera Mode is set to Translucent Passthrough

              2) Extra step before enabling passthrough in app: Please activate the room view when you want to activate the passthrough mode in app.

              You may double-tap the system button on your VR controller or head unit button to quickly toggle room mode off or on. Then follow the step-by-step instruction above."
              Does it help?

              fenderwq BobbingForVeggies

              Unfortunately, there are certain technical limitations that came with SteamVR that prohibit the possibility of using the Opaque passthrough room view for our passthrough purposes. We were in luck, however, when we discovered that we could exploit the second-best option, which is the Translucent passthrough mode. This is the reason why we cannot make it fully opaque for SteamVR on the current version.

              Also to confirm the thought from Fenderwq, the Quests, and PICOs HMD would indeed give you full opacity when using the passthrough feature. I'll record some samples from various HMDs of how it would look like and share them later with the community πŸ™‚

              So what's next in the quest for full opacity for SteamVR?
              We are constantly on the lookout for the full opaque solution of course. There are lots of promising development that is happening in the SteamVR world, chances are there.
              For example:
              https://github.com/Rectus/openxr-steamvr-passthrough
              And a couple of others that the community had shared with us before.
              Hopefully, we can nail a workable solution soon.

                a month later

                damson Reviving this thread a bit, but it's the most relevant and well informed thread on the topic! πŸ™‚

                Has there been any progress made on this? Is it in the pipeline?

                Basically, any news? πŸ˜ƒ

                6 months later

                prodigy1233

                Hate to say it, but I don't think this is something that's likely to happen on our end, since at this point Pasthrough for the Index would be way, way down on the priority list.

                Not saying that future PC-based headsets with Passthrough capabilities couldn't change the equation, but right not I wouldn't count on it tbh.