rerun119 You are right about the no-story and set-ups of LethalHardcoreVR. As I said their movies are simple and straightforward.
But what I like of LethalHardcoreVR in most of theirs scene (not the last one for example) is that they put the camera near and they shoot seated cowgirl on a chair and face-to-face missionary. Such scenes are quite good for generating the feeling that you are inside the scene and that you are participating in the scene, which should be the goal of VR.
For example:
https://www.sexlikereal.com/scenes/aria-is-a-carni-whore-for-cock-meat-26995
https://www.sexlikereal.com/scenes/sexy-teen-liz-has-a-crush-on-an-older-man-25186
Because if you're just looking at a girl doing things a meter away, it's not immersive, it doesn't make you feel like you're in there. You're just looking at a 3D image. It is the feeling I have with Badoink and most of western (european) VR studios. it's not worth the hassle of putting on glasses, because that for me is not VR.
Of course that doesn't mean that the camera has to be always close, there has to be a balance, a game between being close and being far away, between intimate sequences where the girl kisses you, looks you in the eyes or says something in your ear, and other more distant ones where you see her whole body, which are also necessary. The problem is that in Badoink and others this balance does not exist. The scenes where you interact and the girl is close to the camera and you can "feel" her are just a few seconds.
VR is all about to break the Fourth Wall. If you don't break it, you are doing something wrong. For me Badoink and the rest don't break it.