doublevr So, I've been interested in trying this tool for a long time. I downloaded and installed it, but I can't use it without a username/password. I followed the process for creating an account, no one ever approved it. I've seen this invitation to try the tool several times, and I am still waiting. What am I missing?
Automated script vs Realcumber
withy
Please drop me a line to bruce@sexlikereal.com. I'll help you.
i get the feeling realcucumber is going to be replaced soon
doublevr cool stuff but dont be taking all the credit now the software that helps you to do that so easily was built by a lot of smart people
- Realcumber is not going anywhere
- Software was build in-house
doublevr i mean the machine learning tools
This is really exciting stuff! I hope this means that one day we'll be able to get scripts for every video. I'm sure that with each iteration, the gap between AI and human will narrow!
Be great if we can get automated scripts for the more niche stuff, like the stuff that you don't expect to get a script.
dojimmy
thank you the georgie lyall was mine. and im looking at doing more joi scripts.
Also i am at this moment working on a trans script with brittney kade and have her second scene already added to my worklog.
i probably will switch between a regular and a niche as its nice to mix stuff up
Some actual feedback on the script will be highly appreciated
K53Ln25Z
excellent, im a big fan of variety, niche as well as more vanilla stuff.
Georgie is a firm favourite of mine, think that may have been the 1st VR ive seen of hers with a script.
doublevr could the automated script be added to another copy of the scene for streaming? Between my knackered old laptop that downloads at potato speed and limited memory on my oculus ive never downloaded scenes with scripts, so i dont really know where to start.
Is it possible to use this for personal use? I downloaded it, but i keep getting undefined error while trying to log in. Recently got in to scripting and would like to see if this could add some relief to the hard manual labor that lays behind scripting
Realcumber hands down and i donβt even need to check the automated one haha. Has always made the best scripts especially the JAV scenes with the pixelation
The issue with AI is that a stroke is a stroke is a stroke unless you apply some complex smoothing functions to make the motion feel more natural .
RealCucumbes scripts are phenomenal because of the little nuances and transitions he manages in between stroking motions . Anyone who has had sex knows it's all friction but with good sex every pump feels a little different and it's those nuances I feel in Real cucumber and the other talented scripters on this sites scripts and the AI fails to manage.
It's the difference between a good song and a bad pop song , a bad pop song repeats impulses in such a way that it all just blends together and that's how I feel about AI scripts the motions all feel the same no matter how the arm of my haptic machines moving. Maybe if there was a way to add " noise" to the strokes it'd be more interesting ? I have no clue but I'll take an actual scripter over the AI any day right now.
Bucket619 i donβt even need to check the automated one
That's... Not helpful at all
Docbear64 The same thing happens with AI art like Midjourney. I work in a field and own a company requiring concept artists. These guys saw the advantages of sketching with AI and then polishing by hand where needed, and I couldn't be happier with it.
The process is (or will soon be): rough AI sketching using a model trained with general data and, maybe, some "dumbed down" instructions. In VR scripts, this translates to a model trained with 100s of videos tied with script data from different scripters. It seems like a lot of data to generate great scripts (thousands of frames per vid), but it isn't. For now, it makes the "rough" patterns and can get 90% of a funscript done, but it still lacks the fine detail that comes with USING the script and tweaking the desired feeling on the fly. So, the scripter/company could release a rough script that does the job, yes, but could grab it later and do the fine detail, adding his personal touch to it. The scripter can also communicate with the community, get feedback, and keep tweaking the script as needed, something the AI model cannot do (yet) without human input.
Of course, maybe in a couple of years, we'd have a RealcumberAI trained with his scripts only. A corpus with the minor and personal tweaks he's made (and only his) could perfectly mimic his decisions around tiny twitches, movements, or anything happening in a specific frame. Of course, this opens the door to ownership, licensing, and many different things. But, yeah. It is inevitable.
thatoculusdude I totally agree I work in games and the same things happen with procedurally generated worlds in a lot of games. A game that's completely procedurally generated starts o feel very "samey" after a while because the AI can only make so many decisions and those decisions are repeated over and over ad nuseum but when You have it procedurally generate halls combined with unique designer- created rooms that's where you get magic, it adds the personal touch. the procedural generation handles maybe the sequencing or general structure of of those rooms but the designers add their custom flair to the individul interactions . It allows you to let the game to do a lot of the work but it doesn't miss that artistic step.
thatoculusdude i think i had actually checked this out way back when Realcumber showed me it but i wasnt on SLR forums yet