We are tracking the issue and gathering information, but we don't have a fix or workaround at this moment.
Our apologies!
SLR app update
Rakly3 seems to be working fine today, I tested out the deo site. I tried a few videos and they played all the way threw with out stopping.
Vrsumo2017 Do you know which server you are connected to? Usually the speed test will connect to the same server you are streaming from.
Hey Guys!
We have released SLR Windows and Quest ver. 12.3
Release notes:
- Bug report panel added to global settings
- Haptics Connect remote commands implemented (you can bind them in controller settings menu)
- Added color space dropdown to Android Overlays
- PicoVR merged in main project
- Likes/Comments is hidden if corresponding value is 0
- Bug fixes Android Overlays
- Fixed replay button
- Camera color fix
- Other small bug fixes.
Yar Very much looking forward to this update!! I just checked and my DEOvr app did not have an update available on the oculus homescreen. Curious if anyone else is not seeing it. Apologize if it takes a while for the update to be pushed, I am unfamiliar if there is a delay or not.
Thanks so much for all the hard work!!
- Edited
Hunky-Dory I went ahead and downloaded the SLR app via https://www.sexlikereal.com/vr-porn-app because it is fully updated. And it also gives you the fully updated haptics connect local quest 2 download.
And haha i actually brought up the switch to grey/black concern a lil while ago too...the new update brought back the black/black
Hey Guys!
Today we have released SLR Windows and Quest ver. 12.5
Release notes:
- Fisheye 190 and RF52 meshes added
- Handy key setup from SLR web site profile (will be available soon)
- Bug fixes
Hey Guys!
Today we have released SLR Quest ver. 12.6 with Oculus Handtracking support.
Hunky-Dory Please could you tell me what the 'Android Overlay (beta)' feature does as i can't find an explanation anywhere, will it have any effect on my Quest 2 or is this for phones ?
It is a different renderer. There actually was a bug causing it to display the wrong color range which made it worse then the default renderer, but this has been fixed now and I do not really notice any difference.
Hunky-Dory The difference is in the details. On some videos, quality is better...
A renderer is something that paints the pixels you see on your screen.
The video in encoded format does not directly contain pixels, so the video decoder has to generate the (video)pixels from the stream.
But you do not directly see this pixels, these are then fed into the renderer which transforms/blends the pixels, possible changes colors and much more.
For example the adjusting of the video to your head position is done in the renderer, also the painting of the OSD over the video.
There need not be a difference in the end result, 2 different renderers can possibly get exactly the same result.
Hey Guys!
Today we have released SLR ver. 12.8
Release notes:
- New VR Keyboard design
- Bug fixes.
Hey Guys!
Today we have released SLR ver. 12.9 with VR Keyboard bug fixes.
Hey Guys!
13.0 Update is available:
- Funscript timeline visualisation (turn on in video player settings while you are in the script streaming videos),
- Anaglyph mode added for video editting,
- Bug fixes.
Hey Guys!
13.1 Update is available:
- Pass through added (you can turn it on in global settings to see what's happening behind the grid, or adjust video trasparency in the player settings),
- Bug fixes.
Yar wait, this update works on the deo app too?