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  • Bringing DeoVR controls back to the main player UI

We are in the process of moving resolution, framerate, zoom, playback options back to DeoVR player UI so you guys don't have to make any extra clicks 👍
Thanks for your feedback. We are also streamlining other parts of UI. It will take another few weeks before we are able to release it as in Unity you can't do many things in parallel. Right now we are fixing OpenXR issues (the whole thing is not fully released, we are among the first ones to implement it), hopefully we can release Android Overlay this week (if OpenXR fixed) and only then we can release updated UI.
Just letting you know that we are experiencing extreme staff shortage as the player keeps growing. We are looking to employ everyone passionate about VR who would like to join our team. Looking for C#, Unity, PHP developers, WebGL/WebXR, flat and 3D UI/UX designers, project managers, HR managers, support and anyone feeling great what we do. Mail careers@deovr.com

Perfectly we would be happy to work with UI/UX agency to streamline everything. Let me know if you have any good contacts.

Could you also put the "projection mode" controls back as well? It's impossible to fix an incorrectly configured video.

    therealklh We are preparing a deep level fix for that with depth maps that should also bring another level of quality boost

      doublevr but depth maps wont fix wrong projection... or do you mean separate to depth maps