bl00dymary Please stop bringing the same thing all over again. New UI is not going anywhere yet we are working to make it better.
Please bring old UI back
But why you're forcing us to use untested software....
Since you guys already had 2 clients (deovr and slrapp) you easily could run one as stable version and the other as alpha/beta client.
I can see you point for future development things...
But since old ui ist still used in v11 (camgirl section) it would be sooooo... easy to let us at least choose between old/new ui...
Simple switch in option menu would do the trick....
I mean 99% negative feedback... come on... please
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Aesthetics Roll it back. Your UI/UX is hot garbage, you fucked up, it happens, just roll it back. I cannot believe an adult, let alone someone else working in software would have the responses you have. No software professional, particularly one dealing with design, would consider the release or your behavior reasonable or good. Grow up and revert your changes until it's actually ready.
Aesthetics , okay--I'm not saying that the old design is scared--new designs can be great--but not when they bury frequently used features under layers of menus, when in the past they were available with a simple click. That's my issue with the new design.
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[deleted] ... ... I am adding my voice to this thread. The new Player UI is just terrible. The previous player was vastly more efficient and easier to use. Burying the settings menu in layers of buttons is utterly baffling from a UI stand point. The pop out pane with the settings on the previous version was 100% easier to use and more intuitive. Using the new player is frustrating beyond measure.
PLEASE either roll back to the previous player or at least give us the option to switch to it. I am a little shocked this player got approved.
I mean...yeah. That's literally the purpose of a beta test, to see how the app works in the real world with users.
That´s why you usually have a separate beta channel, or even multiple tiers of release channels, so the people who are willing to test the latest development can do but you do not force it out on the main release channel until it is ready.
And what is the benefit? I'm not experiencing a benefit from the redesign. Is anyone?
Well I think the new progressbar that shows and directly syncs with the bookmarks is really nice.
Also the content description is much nicer than before. And after the latest update the distance is also reasonable again and not straight in your face.
So it definitely has some potential.
doublevr ... I adjust the sync for almost every video so having it on the pop out pane where it was, was 100% easier to use. The new Player UI is simple unusable now for this adjustment. Clicking in and out of a 2 layered menu to access the setting I use the most has simply downgraded the UI experience by a factor of 10.
ibins Yeah, that's fair.
I'm not a fan of some of the cosmetic changes and how certain features are now layered in sub-menus, but my complaints are pretty minimal tbh. But it seems like some people are having a much more frustrating experience than I am, so I'll leave it to the dudes who have some constructive feedback for the devs to chime in.
[deleted] ... Sync adjust NEEDS to be on top of that list. OR simply just rollback to the better UI
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Let me try to tactfully spell this out: Right now, VR videos are being made by all different studios, using all different tilts, heights, etc. for different POVs/scenes, not to mention actors/actresses frequently come off of their center marks and so viewers also regularly have to utilize horizontal shift(even multiple times throughout just one particular shot a vid). If this wasn't the case and there were standard angles, etc., then perhaps SLR devs could create preset viewing angle buttons(e.g. for doggie/missionary/etc.) and then this whole thing wouldn't be such a hot issue. Unfortunately, VR productions are still evolving and we're just not quite there yet, so we just accept the constantly needing to shift around for now as part of the package. But that's precisely what makes these UI changes such a problem for so many of us. (Tbh, I somehow accidentally avoided updating my client and was actually still using the old UI until just the other day when I ran the app launcher from my PC and got notified about it - and now I've updated & landed myself in this same boat with these other disgruntled folks, which is what led me to the forum here. )
As I'm sure you already understand, probably the two most important components to being a player that people will actually like and want to keep using are(probably in this order) 1. Compatibility(able to play most everything you throw at it) and 2. Ease of use(able to navigate functions without hassle). I'd argue that the range of functions the player has is pretty important, too...but let's be real - even having a ton of cool functions doesn't much matter if users can't readily utilize the most important/frequently used ones without having to fumble around and toggle back and forth thru submenus just to get to them.
Which brings me to the other part: You(and a couple others, I think) keep mentioning that the controllers can be mapped for those functions. Yes, we understand that(and many of us DO already do that for the most vital functions like zoom, etc.) - but the problem is that, while we have TWO controllers, well, most of us are, in practicality, only able to...uh...enjoy videos with ONE controller in hand. And there's NO WAY to map that many functions into one controller. (In fact, IIRC, the last time I tried, there were even additional complications with trying to map certain functions onto the same controller with other functions, due to both of the functions requiring overlapping trigger hold/stick move combinations or something).
Apologies for the novella, but I hope you can appreciate where we're coming from here. This isn't simply a case of, "we're used to what we're used to, and this is new and we don't want to adapt". It's a significant redesign of the entire playback overlay, which now requires several more motions/clicks to navigate. That's like adding 2FA to your car's accelerator and brake pedals. Sorry to sound a bit crass, but people's loads are often QUITE time sensitive, if you know what I mean. That said, making changes to a UI which add several seconds onto minor on-the-fly adjustments can literally fundamentally break the usability of the entire player. And I'm pretty sure that's why you're getting all of the backlash. Well...that, and because the responses to our feedback seem to have a general undertone of, "well, too bad, because we're not going to change it". Which....yeah.. fwiw, I just don't think that stance is gonna go over too well.
Look, SLR does some awesome work overall, and I think it's only going to get better as you continue to grow and evolve; I don't like seeing you guys getting piled onto any more than you do(unless it's a fur pile and you're into that and everyone's consenting, in which case more power to ya!). But I think you really might want to hear the community on this one. If the devs simply can't/won't roll the UI back, then there's got to be some kind of doable compromise here - perhaps either push a patch to add a new/old UI toggle in the main settings menu or offer the older version as a separate downloader/installer. At the very least, provide some kind of reassurance that another UI update will be implemented poste haste which will specifically address the issues which have repeatedly been raised in this thread.
floydian022 ... ahem ... nailed it.
floydian022 -- long, but good points. Thanks.
Also want to add that I generally am fine with the new UI, except for having commonly used functions buried under a couple of layers of menus. That's really my only fault with it.
I think it looks good!
i'm seeing more screen door effect....just looking at the main page to select a video to watch.
WORSE CASE....need the pitch/zoom/speed on the main page. the pitch needs to constantly be adjusted with every single change within a scene and it's a real boner killer to have to navigate screens
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it should be noted for this thread that SLR has been caught using alt's on reddit to "agree" with them. One was caught because he forgot to switch back to the smurf account and instead responded as SLR. Might happen in this thread with random people who pop into a complaint forum just to say "i have no issues"
[deleted] blaze466 I also have no issues with the updated app, aside from the minor gripe of extra sub-menus and that it looks a bit less sleek to my eyes. That's about it for me, otherwise I'm totally indifferent to it. Used it quite a bit over the weekend catching up on scenes and worked perfectly fine for me.
And I've mostly kept out of the DLNA conversations since it doesn't affect me at all as I don't use a Quest 2 and can play files locally, though I can sympathize with the dudes who are frustrated or upset by it.
Not having the big issues others are having but I only use tilt and occasionally zoom and they are on the controller. I’d like to have the picture quality option on the front menu though rather than having to go to the 2nd page.
Is anyone else finding it hard to focus on the menu though? I sometimes have to close one eye to focus on it.
petermc Not having issues focusing on the menu myself, but I also liked having the quality dropdown on the first menu.