Just updated to 3.0.0, and whenever I hover over a video (so basically always you move the touch controllers) the application crashes. Headset is Oculus CV1, other system specs: i7 8700K, GeForce 1080Ti, Windows 10.
output_log.txt:
Initialize engine version: 5.6.3p2 (b3d7a6428558)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
Vendor: NVIDIA
VRAM: 11127 MB
Driver: 23.21.13.9077
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\VacuumShaders.TextureAdjustments.dll (this message is harmless)
Loading C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\VacuumShaders.TextureAdjustments.dll into Unity Child Domain
Platform assembly: C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless)
Loading C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain
- Completed reload, in 0.016 seconds
Platform assembly: C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 2560x1440 165Hz; virtual: 8320x3599 at -1920,0
<RI> Initialized touch support.
UnloadTime: 0.684883 ms
[InControl] Joystick 2: "Oculus Touch Controller - Right"
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[VRPlatformController] Current VR Device is Oculus Rift CV1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Current VR Platform is OculusRift
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unity v5.6.3p2, Oculus Utilities v1.15.0, OVRPlugin v1.14.1, SDK v1.23.0.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 481)
Initializing Google Analytics 0.2.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
CID: 2039549326.1516275685
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
default path is /
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Look rotation viewing vector is zero
(Filename: Line: 92)
[AVProVideo] No mesh renderer set or found in gameobject
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] No camera set for UpdateStereoMaterial component. If you are rendering in stereo then it is recommended to set this.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Platform assembly: C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\Mono.Security.dll (this message is harmless)
[AVProVideo] Initialising AVPro Video (script v1.7.5 plugin v1.7.5) on NVIDIA GeForce GTX 1080 Ti/Direct3D 11.0 [level 11.1] (MT True) on WindowsPlayer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Transparent Packed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Stereo
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GazeClick (Ateo.GazeClickInternalPointer)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Transparent Packed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Stereo
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Transparent Packed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Stereo
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Transparent Packed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Stereo
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Transparent Packed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Stereo
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Transparent Packed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Stereo
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Transparent Packed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Stereo
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Transparent Packed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Stereo
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Transparent Packed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Stereo
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Transparent Packed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Stereo
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Transparent Packed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Stereo
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Transparent Packed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Stereo
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Transparent Packed
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Missing shader AVProVideo/UI/Stereo
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Setting up 6 worker threads for Enlighten.
Thread -> id: 328c -> priority: 1
Thread -> id: 1f3c -> priority: 1
Thread -> id: 3d64 -> priority: 1
Thread -> id: 26b0 -> priority: 1
Thread -> id: 1d98 -> priority: 1
Thread -> id: 1ae4 -> priority: 1
GetProject: Straight
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Platform assembly: C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Users\BB\AppData\Local\SLR VR Application\SLR_Data\Managed\System.Xml.dll (this message is harmless)
On hover with item.startPlaying equal to True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
On hover with videoPreview empty/null equal to False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Starting playing on hover before delay
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Starting playing on hover after delay
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
On hover with item.startPlaying equal to True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
On hover with videoPreview empty/null equal to False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Starting playing on hover before delay
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
On hover with item.startPlaying equal to True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
On hover with videoPreview empty/null equal to False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Starting playing on hover before delay
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
On hover with item.startPlaying equal to True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
On hover with videoPreview empty/null equal to False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Starting playing on hover before delay
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Starting playing on hover after delay
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Opening https://cdn-vr.sexlikereal.com/preview/14x1/4701_200p.mp4 (offset 0)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Starting playing on hover after delay
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Starting playing on hover after delay
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)