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No-Mechanic9397

  • Apr 29, 2024
  • Joined Dec 9, 2022
  • 0 best answers
  • Yo @doublevr !
    First tanks to the teams !
    On this : "We’re making 6DOF go mainstream. It’s going to change how immersive our stuff is. It is even more perfect for PT/AR."
    Can you tell what kind of tech are you using for 6dof dev, and how far are you to post some stuff using it ?

    I could unerstand if you can't πŸ˜‰
    Tanks

  • Hi guys !
    I was wondering where you are on the volumetric topic,
    I was curious about how much a real dedicated studio on full volumetric setup can cost ? And if you plan about that on pure software side developement.

    • One other question, i'am working on post compositing 3D images on film making, ( i'am not a dev at all)
      And we often use a simple trick call camera mapping. Is just about reproject some images or image sequence on a rought 3D model which also allows to post fake camera moovment (limited) and fake paralax.
      I'am not aware if some soft existe allows to create some rought animated mesh from a flat video, but if exist, it will be pretty eazy to fake real 6dof (limited of course) on all already shooted stuff πŸ™‚

    Thanks for you job and sorry about my bad english, peace !

  • Hi all !
    It's look like the dev team working well, thanks for that !

    Do you think is possible to replace the flux that the Quest 2's send you in background by another source ?
    Put a cam on the headset and replace the bad quality of Quest 2 will be nice !

    And if you can do this, possiblity of creating some cool things would be crazy, cause if so, you can edit the new source to cuting/tweaking things before send to the BG input πŸ™‚