- Edited
brado that's sadly not how it works. Also has nothing to do with power consumption.
Unless you're using viewport, you are rendering the full 7K no matter how small your display is.
Wait, is your WMR using viewport?
90Hz over 4K+, plus your other displays is not gonna work.
Even if a video is higher resolution the displays on the headset will still have 14402880 pixels to render. I cannot find a setting in SteamVR to lower the refresh rate.
That's when you render graphics on the GPU. Here we are decoding image frames on the hardware codec chip.