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  • Passthrough AI Mask generations and improvements

Picouser We are working on that problems to implement most of that issues into PT 2.0. Currently we preform put attention to the research on more temporally consistent mask generation, which lead to more stable and mask and largely improves problem with the edges and topology (hole filling). Here are current improvements (top is current AI PT, bottom is model which is in development currently)
The problem with objects is the hardest to solve due to unclear logics of which objects should be marked as interactable, and not but we work on that too

    AlexSLRLabs would be really great to have better tracking of clothes, especially costumes