Hope devs can hear us
Would be great to streamline approximation for player UI positioning. Often user makes a slight movement with his head and clicks to show the menu which is shown in the wrong place. We really want to keep it closer to the center and “predict” head trajectory rather use coordinates of the moment he clicked
I can see Oculus is doing the same once Oculus button is pressed while in DeoVR or some other app. It seems like a better logic they have
In Oculus the menu matches where my head stops.
In DeoVR the menu shows at the moment the action was triggered.