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  • DeoVR suggestions

Hope devs can hear us

Would be great to streamline approximation for player UI positioning. Often user makes a slight movement with his head and clicks to show the menu which is shown in the wrong place. We really want to keep it closer to the center and “predict” head trajectory rather use coordinates of the moment he clicked

I can see Oculus is doing the same once Oculus button is pressed while in DeoVR or some other app. It seems like a better logic they have

In Oculus the menu matches where my head stops.
In DeoVR the menu shows at the moment the action was triggered.

Player UI oftentime looks too close. While you can make it further away by clicking trigger on it and pressing joystick to the top it’s not obvious. Would be great to get some UI in place.

I suggest getting player UI further away by default for another 30%

Need a numpad for setting the delay for haptics playback. Preferably down to at least the .0001ms, managed to get a scene to match 1:1 in Heresphere with this setting of ‘-3.5763’ via local network playback.