iddqd
"we can't vouch for its stability and that all features will work as expected"
That is not a valid reason to not give us a previous version. It has been 4 months with no change. If it does nothing more but make it like it was prior to the december update thats better than it is now, i dont need assurances that performance is 100%, as long as its something more. However if its the reasons Ryosuke1976 said (especially if it could damage peoples devices) that is more understandable. If thats not the case then i dont care if it doesnt work as good because it worked before your december update. Its crazy to me that you guys can have a working version before your december update, and then you do an update and cant figure out what you did wrong after 4 months. This happened the instant i did the early december update so that is obviously what went wrong.
I'll add my specs though:
4070 Ti Super 551.23
Ryzen 5900X
Windows 10
Quest 3
I tried Quest Link Cable, Air Link (have 5ghz 1200mbps) and Virtual Desktop. Quest Link Cable and Air Link both work the same. I get about 40 FPS with 80% GPU Usage. The nastiest problem that makes it kind of unusable is when i move my head around the whole screen moves around (yes i tried with 6DOF on and off). Another strange thing is that when i press the menu button on my controller (the concave button your thumb sits on) which lets you see other apps open, all of the app windows are transparent (which doesnt happen with virtual desktop). Virtual desktop is more usable in a different way. I get about 30fps with 99% GPU useage, but it doesnt make the app windows transparent and the only thing that makes it more usable to me is that the window doesnt move around when i move my head around. The downside is that when girls on the screen move there is a sort of screen tearing or pixelation. I would call it more like screen tearing than pixelation, but not exactly. Like when a girl moves there are vertical bars that separate where she moves or anywhere there is movement (i suppose the image is being rendered in vertical bars and they separate as she moves). Air link and link cable dont have the tearing, they have the screen moving and transparent app windows. Virtual desktop doesnt have the screen moving or transparent app windows, but it has the tearing.
Oculus Store
Version of Oculus Home (I assume this is the desktop application?) It's fully updated and says Meta Quest Link App 63.0.0.216.361
Oculus DeoVR version (Dont know what this is)
Which OpenXR runtime in Oculus Home (Settings -> General -> OpenXR Runtime). Must be Meta Quest Link. (it says Meta Quest Link is set as the active OpenXR Runtime.)
Steam Store
Steam DeoVR version (not sure what this is)
For Quest Link, Air Link, Rift, Rift S: SteamVR "Current OpenXR runtime" must be set to Oculus. (I think thats what i said above)
Add a screenshot of windows Task Manager when the problem occurs, especially GPU section. (well the problem is always happening when deovr is running, which by the way other VR applications like HereSphere and PlayaVR work fine and use a fraction of my GPU, like 30-40% for full 90FPS). I'll add a screenshot though.
When it happens?
a. When you start the app
b. When you start the app and start watching videos
c. When you start the app and browse videos
d. When you start the app, take headset off then back on
(All of the above)
I'll say though that after the problem started i had a 1080 Ti and Quest 2 headset and the issue was the same.
I have some questions for your requests; for Runtime (Oculus Home, SteamVR) im not exactly sure what this is. Im guessing oculus home would be just launching from the headset? I run on my computer so i think its SteamVR.
None of these issues were present prior to the december deovr update. Even with my 1080 Ti most videos i got full 90fps with 80% GPU usage. Now i have a 4070 ti super which is a bit more than twice as powerful and it caps out.
Heres the image link. When i use the add image option it doesnt work. I cant upload to this post? When i click on the image it doesnt work opening a window, but if you copy the url into another tap it works.