...genuinely curious, but we've many PMV's appearing, is it not possible to add a funscript beat generator to the AI, and get it to merge the beats to the action, so it's using beats as a backbone, and riffing on action based cues for interesting textures? Having two scripts is also traditional, beats and action, but as the AI can't handle PMV's with action alone, you could offer pure beat and hybrid variations.
But yeah, beat based AI, shirley you've done all the heavy lifting, v1.2.0 is excellent, adding a beat generator would be... relatively easy after all that...? i assume...?