Some of the issues you’re talking about may have something to do with the male talent being a very short guy. Alex Nash likes to use John Strong who is not a tall guy at all so a girl in heels will probably will be taller than him.

Not sure what you mean though about the camera tilting down when it goes into the blowjob. I’ve never noticed as I just tilt it manually myself as soon as the girl starts dropping to her knees.

    petermc Some of the issues you’re talking about may have something to do with the male talent being a very short guy. Alex Nash likes to use John Strong who is not a tall guy at all so a girl in heels will probably will be taller than him.

    How tall is John?

    petermc Not sure what you mean though about the camera tilting down when it goes into the blowjob. I’ve never noticed as I just tilt it manually myself as soon as the girl starts dropping to her knees.

    If you stand up and look straight ahead, can you see you penis? Same is true for a VR camera. It’s necessary to tilt the camera down slightly so the dude’s dick is in the frame. Even with the 200 degree FOV of VR lenses.

    My question to you guys is;

    When there’s a scene that starts out with you standing, and the actress in front of you. Which leads into her giving you a BJ. Should the camera be tilted down from the outset of the scene. With no cuts, leading directly into the BJ? Or, should the camera be pointed straight ahead for the intro. And then stop filming, tilt the camera down, then continue with the BJ?

      AlterEgo

      Thanks!

      Hmm. That would make him around 5’6”.

      With the camera tilted down, would make the viewer’s height approximately 5’4”. Which is right inline with what we’re seeing in the scene.

      John’s height aside, the question still stands.

      For me the camera shouldn’t move, it should be looking straight ahead, you should have to look down to see the girl on her knees (or use the tilt function) as you would in real life.

        petermc

        It’s cool dude. Judging by the lack of replies to this thread, I guess I’m not explaining myself very well. Either that, or no one gives a S$%T about this! 😂

        I appreciate you taking the time to reply though. 👍

          bacula8630 It’s cool dude. Judging by the lack of replies to this thread, I guess I’m not explaining myself very well. Either that, or no one gives a S$%T about this! 😂

          I imagine you may very well get some eventual responses, but it's been a busy week (as always) with productions.

          Just give priority to the subject. Standing and talking - faces / body. Standing / seated BJ - faces and dick. Never have faces on the edge of frame, and if cock is in play, don't have that on the edge either. Standing BJ tends to be shit anyway but if you're going to do it, I'd suggest a cut to frame the action correctly. Just never put cock or face on the edge of the frame, and never ever ever crop either one, even a little.

          That's good point. Anything on the edge is distorted. I use tilt option anyway to make action in the center, as I watch VR porn laying in the bed, so it would be hard and unhealthy for neck to actually tilt the head.

          4 days later
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          bacula8630 I am talking specifically about tilting the camera down slightly during the intro of a scene where the male performer is standing. Where the intro goes directly into a standing BJ. There’s usually a few schools of thought on this matter.

          I believe this suggestion may not be ideal because in POV positions, it is more realistic for the bottom of the field of view (FOV) to be limited by the male's nipples or positioned a few centimeters above them, which is more realistic based on real-life POV. If the camera is tilted further downward, we might end up seeing the neck, which can be quite inconvenient.

          I've noticed this guy 'ZenId' on the site constantly spamming about the camera tilt and comparing it to other studios (he's more concerned about the cowgirl specifically). However, they're incomparable since SLR uses 200° FOV fisheye lenses, whereas other studios typically use 180 FOV Rectilinear lenses.