All the SLR passthrough scenes are being re-mastered in Alpha Passthrough format.
You will be able to enjoy previously released scenes in new format soon.
Will be updating with new scenes here!

    There's only one passthrough video I've watched so far and that's the one from Kay Lovely. Was few weeks ago and it was a life-changing experience. Unfortunately work and life matters got in the way and I ran out of time needed to experiment more. Nevertheless I appreciate that you guys at SLR are continuing to research and develop this new tech. Will be free tomorrow to experience this scene in passthrough! Thanks

    What is the difference from old passthrough and alpha passthrough?

    metaverse probably if are not native alpha pt the quality of this remastered will not be the same?

    25 days later

    metichemsi First thing we will add is static images support, videos require to run another player, which can be too resource intensive to run on standalone headset or medium computer.
    Maybe on Quest 3, we will see.

      Sandi_SLR That makes sense, this is all super exciting. I'm in the process of learning unreal to generate my own CGi backgrounds so static images will be a good starting point for me. My goal is to render out looping video clips matching the same resolution and format as the k2 pro that I can manually key in premiere. If you guys can figure out how to add a second video as a background it would be great if you could also consider accepting small 3-5 second clips that could be programmed to loop until a certain point in the scene, at which point another short clip would loop with the change in angle of the sex scene. That way you guys dont have a full resolution video playing in the background the whole time wasting resources when you can simply loop a small file over and over again. Then again, I dont know if that would be just as resource intensive or not, but sounds interesting.

      Sandi_SLR Ok, I have been at it since last night after work. Made some progress this afternoon and managed to get my first successful export just now.

      I now have a more profound respect for the few people out there making CGI VR simply from the rendering standpoint. I dont have a very hefty PC but it takes me about 15-20 minutes to render one frame and with essentially a super small and barren scene. I cant imagine how long it would take a full scene with actual significant assets and sequences. I can see why we dont have a plethora of high quality VR CGI now.

      Please dont judge too harshly, I do not know unreal engine at all, I just picked this up and this was more of a proof of concept render attempt. At this rate I dont think I have the rendering power to render out actual videos. At this rate it would take my PC about 8hours to render about 30 frames. Anyways this is not perfect but keep in mind that I was able to export this image out of unreal as you see it. Also please take note that my camera in unreal needs to have it's focal length tweaked, I think by default I left it at 12mm but I think it should be 8mm. I do have it set to a 200 FOV but to view this correctly on DEOVR app I noticed you have to manually select the 220 profile, the 200 profile looks squished. Anyways, I am going to attempt a second render changing my camera to 8mm instead and see if that looks good at 200 FOV profile.

      Anyways, to view this first test load it on the app and select the 220 profile, its not perfect but it works!

      Let me know what you guys think. If any of you want to see this once I get the right camera lens settings let me know.
      With something like this I can take this image and key it as a background on premiere, although I will still need to tweak the camera height and angle, based on the sex scene I first try out, but you guys should get the point.

      Ohh and by the way, I rendered this at the 5800x2900 resolution so in theory it should match with the SLR scenes perfectly once I get the correct lens settings.

      Sandi_SLR I think I got the right focal length configuration.
      Here is a quick sample of a manual key I did on premiere on a scene that looks about the right height haha

      I always wanted to do this in the middle of the desert haha

        8 days later

        Vrsumo2017 yea, its def like those. I think unreal has advanced so much that we can start to generate some really good looking ones now. I have since made a few more attempts. I still have to nail the proper camera height in my scene but I got the concept nailed down. If you enjoyed the desert test please check these others out and let me know what you think, the scenes are much better on these.

        metaverse Thanks, that was a very crude test, I dont know if you saw my other tests using some proper scene elements but check them out if you have. It really makes a difference when you have proper assets. I still have to nail down the correct height of the virtual camera in relation to the alpha scene but I'm already very impressed with the results for a total amateur to generate after a couple of days of playing with this.



        metaverse Yes! That Molly one I just purchased yesterday and you guys killed it with that one. These are great and I cant wait to test out the custom backgrounds with these.

        I have been trying to manually key these in premiere with my backgrounds but the process to reverse the alpha mask process is virtually non-existent and your team members keep telling me simply work backwards on the chart that explains the workflow of your software that creates the mask, but the software does not have a "backwards" option and the only solution I have found is to manually piece the eyes together and render them out separately and then re-render them again together at the right locations and scales which takes ages to do. If you guys could provide us the alpha masks before you process them into the video it would be ideal. Is that something your team could do for us while we wait for your app update that contains the custom BG functionality?