Ok, serious question for the viewers
Sum might say I'm asking for the cam to be to far back.
I have a theory tho, if the cam is a Lil bit to far isn't it best to zoom in then zooming out? Cuz zooming out warps the frame and picture, so zooming in as needed and assuming one might need to zoom in just a tad π€ if maybe not at all.
I bring this up cuz I've said plenty of times that more upper chest up to the shoulder traps looks better visually. I say this cuz it's been done at many vr studios
Want an example?
Exhibit A: I have no upper chest/shoulder traps in my visual. ... we'll I have a chest but half a chest
Note: that cam position is good but I think the male model could of moved forward more to get more upper body in frame.
Sometimes they might have no chest/upper shoulder traps and I have to zoom out causing a mild warp but still half my toros will be missing, still watchable but a full body looks better like...
Exhibit B: see how the upper shoulders are in frame?
visually imo it's better and more realistic looking, now if I had to zoom in it would be very little and not causing the frame to warp any, and with 8k 7k zooming in a Lil not really gonna mess up the picture.
So I'm just curious to the viewers what looks better exhibit A or B?
Also upper shoulder visual was done here during laying rcg cg. Classic scene and visually was great to view threw a pov. They had it far back too, you could see guys chin but only if u tilt it to actually look at it
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