With the recent announcements revolving around the build your own journey feature that will come soon, I had a suggestion for your team. The concept sounds great and I'm sure some creators will come up with great ideas, but for the most part it will likely end up being underutilized by the vast majority of creators, and a lot of content may not be "interesting" enough to really grow the platform.

What i would like to recommend is either for your company or a creator with either the funds or sponsorship money to go out and license a relatively small but popular visual novel game from steam. For those of you who are not familiar with the style of game, its essentially the same concept and can translate to VR quite well with the build your journey feature. Some of the most popular adult visual novel games are Being a Dik, Freshwomen, and one of my personal guilty pleasures, Treasure of Nadia haha
I think that the cross genre marketing and production value could have a big impact. You can easily split the game into several video seasons, if done right they can be a big hit. It's a big undertaking but big moves like that is what really moves the needle.

If anything an FMV style game would be more fitting, visual novel is more static with text to read, no? FMV would be easier since it could all be done in video with some path-choices in between. I think there was one "choose your path" kinda thing already where you'd just skip to a certain timestamp but can't find it now.

FMV games seems to really fit VR and while there are lots of porn games for VR they're mostly 3D animation, not actual real pornstars in video. So it could be interesting but lots of videos to create a story and have several sex scenes as well, it quickly becomes a huge total file size... That said, I do wish some of the huge 1+ hour scenes were more of a short-FMV tbh.

    Aerowen Totally understand your point, my point was merely trying to emphasize the potential to license a relatively small game IP with a decent enough community on gaming. Everyone can agree that existing gamers, if they arent already using VR, they are the most likely to jump to VR if they see one of their PC games will have a VR port. I just think there could be a lot of good synergy collaborating with small indie tittles that already have existing fan bases that are very likely to adopt VR and help grow it.

    Regarding the FMV vs VR, it would have to be VR in this case because this example is to give an idea to grow not only the platform but also the content in VR. Besides VR for some people even on this forum is starting to get a little repetitive with the only variable being the actors and locations. Adding a whole new layer with a game collaboration would bring an entirely new aspect of IP into the mix and would warrant a bump in production quality because it would require the studio to actually care a little more about scene locations and atmosphere, something VR content is sorely missing at this point.

    Regarding file sizes, like I mentioned, it would be wise to split portions of the games into something like "seasons" You also would probably not recreate every single instance of the game, just the major highlights. The overall story of a game could easily be broken down into hour long episodes where there are way more sex scenes because they will not be 50 minutes of sex. Imagine a one hour episode with about 5-7 three to five minute sex scenes, just the best parts of sex, and then some story, production, and atmosphere in between. One single game license could theoretically be released over months just like a regular TV production. Just think of any TV show you enjoy that happens to be based off a novel. They dont go through absolutely everything in the book, just the highlights and its released typically weekly over the course of several months. Hell, even consider a film like harry potter, each film in general covers the span of one book on average, yes some films are more than an hour but just think of how much content each one of those films goes through in a couple of hours at most. There is no reason the same cant be done with a game. You dont have to release one giant VR scene, it can be split into multiple releases.

    The amount and length of the content is not what we should be focusing on, that can all be trimmed or expanded as much as we want. What matters is that the possibility to partner with small indie game developers could be very lucrative, some have expanse fanbases and the licensing or partnership will be nowhere near as expensive as a major AAA game or IP.

    Either way, it's just an idea, and this seemed to be a place to post them, so regardless of whether anyone cares or not I still wanted to share haha

      metichemsi Regarding the FMV vs VR, it would have to be VR in this case because this example is to give an idea to grow not only the platform but also the content in VR.

      I think you misunderstood, I specifically meant FMV done in VR.