Aerowen Totally understand your point, my point was merely trying to emphasize the potential to license a relatively small game IP with a decent enough community on gaming. Everyone can agree that existing gamers, if they arent already using VR, they are the most likely to jump to VR if they see one of their PC games will have a VR port. I just think there could be a lot of good synergy collaborating with small indie tittles that already have existing fan bases that are very likely to adopt VR and help grow it.
Regarding the FMV vs VR, it would have to be VR in this case because this example is to give an idea to grow not only the platform but also the content in VR. Besides VR for some people even on this forum is starting to get a little repetitive with the only variable being the actors and locations. Adding a whole new layer with a game collaboration would bring an entirely new aspect of IP into the mix and would warrant a bump in production quality because it would require the studio to actually care a little more about scene locations and atmosphere, something VR content is sorely missing at this point.
Regarding file sizes, like I mentioned, it would be wise to split portions of the games into something like "seasons" You also would probably not recreate every single instance of the game, just the major highlights. The overall story of a game could easily be broken down into hour long episodes where there are way more sex scenes because they will not be 50 minutes of sex. Imagine a one hour episode with about 5-7 three to five minute sex scenes, just the best parts of sex, and then some story, production, and atmosphere in between. One single game license could theoretically be released over months just like a regular TV production. Just think of any TV show you enjoy that happens to be based off a novel. They dont go through absolutely everything in the book, just the highlights and its released typically weekly over the course of several months. Hell, even consider a film like harry potter, each film in general covers the span of one book on average, yes some films are more than an hour but just think of how much content each one of those films goes through in a couple of hours at most. There is no reason the same cant be done with a game. You dont have to release one giant VR scene, it can be split into multiple releases.
The amount and length of the content is not what we should be focusing on, that can all be trimmed or expanded as much as we want. What matters is that the possibility to partner with small indie game developers could be very lucrative, some have expanse fanbases and the licensing or partnership will be nowhere near as expensive as a major AAA game or IP.
Either way, it's just an idea, and this seemed to be a place to post them, so regardless of whether anyone cares or not I still wanted to share haha