Rakly3
Rakly3 This is incorrect.
You will still see all frames. Your display will draw whatever is in the GPU frame buffer. Some frames will be drawn twice.
I should clarify this. If the game uses double buffering (as many games, especially fast shooters do by default because of the reduced latency) and your GPU can not render at least your monitors refresh rate, your effective FPS will be halved.
This is because it can not start rendering the next frame until the monitor has finished painting the last frame on the screen.
Let´s say your GPU renders a frame in 20ms. At 60Hz your screen needs 17ms to paint a single frame.
What happens after the first frame is finished is that the monitor will start to paint the image while the GPU renders the next one. After 17ms the screen is finished and ready for a new frame. But the GPU has not finished the next frame, so it just sends the same frame again.
After 20ms the GPU finishes the next frame, but the screen still paints the first frame the second time and is only 3ms in.
Then the GPU has to wait, there is no buffer left, it just rendered in one buffer, and the other buffer still has the the frame drawn on the screen.
Only after the screen has finished drawing the first frame twice, so 33ms after start the buffer switches and the GPU can begin to render again.
So in this case you effectively get only a new frame every 33ms, or in other words 30FPS, even though your GPU could render 50.
Rakly3 It's the other way around, if you have more than 60FPS but only a 60Hz refresh rate, then you see effectively 60fps
Of course your FPS are also limited on the upper end to the monitors refresh rate.