• SLR
  • Does 8k matter if I watch it in 6k

If something was filmed in 8k but I stream it at 2160 or 2880 does it make a difference on my end? If it doesn't then why does everybody wanting 8k so bad? What percentage of people actually stream 8k?

    6k version has less pixels and therefore less detail...

    That 2880p for the files is the resolution of the flat 2D video. It does not 1:1 correspond to the resolution of whatever displays your headset has. That's not how you look at video in VR as the video is stretched into a kind of 3D sphere where you are sitting in the center of (and it's stretched in a kind of weird way so the edges are more squished together so it's less detail than dead center).

    But that means in your headset you only see a portion of that entire 2880 video, you're effectively zoomed in to a part of it thus the actual resolution you see of the video is much less than that 2880p. And if you manually move forward to be closer or zoom in with the player controls it's even less. There is probably a point of where the ratio of file-resolution vs headset-resolution is high enough that you can't really see any visual improvement but unless you're using something like a mediocre mobile with GearVR or a really old headset, in most headsets 8K will have better details.

    Higher resolution simply means more detail so you won't see the pixels as quick when it gets stretched out into that 3D sphere in VR. That said 8K at low bitrate or the same bitrate as if it was a 6K video might only be slightly better if at all. Because bitrate is equally important to have good details in video, there's no point in having high resolution with smudged out blurry details. That's why people have been asking for increased bitrates on SLR for 8K videos as those are suffering from low bitrate and in most cases that is causing a loss of detail.

      rerun119
      Probably yes. Videos are transformed and changed in post processing. They are also transformed to your current position when you are watching. You never see any "native" pixels anyway.
      On top of that cameras do not have a true native resolution (unless they are 3-CCD or Foveon cameras which are non-existent today), they only sample one color on each position, the missing colors are only interpolated from the surrounding pixels.

      A higher resolution base has the potential to carry more quality through all this processing.

      Aerowen But that means in your headset you only see a portion of that entire 2880 video, you're effectively zoomed in to a part of it thus the actual resolution you see of the video is much less than that 2880p. And if you manually move forward to be closer or zoom in with the player controls it's even less. T

      Hey thanks--I've noticed that the resolution gets a bit rough when I zoom in, but didn't know why. Nice to have an explanation