Hi,
I'm wondering if the SLR app on Quest2 use FFR (Fixed Foveated Rendering if anyone doesn't know) at all? I played around with the setting through SideQuest and didn't notice any difference, but wanted to confirm.
EDIT: Also came across some reddit posts saying that FFR is not really applicable in pure video playback, but rather more in real-time graphics rendering (i.e. games), so this may be the reason that I didn't notice any difference with the settings. But if someone can confirm this as well that'd be great!
Thanks!