I'm no expert or a professional benchmarker so I can't offer any actual facts, screenshots etc for comparisons, other than my own descriptive visual comparison of what I've seen.
I've just been visually comparing the resolution size differences in my G2 VR headset using the SLR app, streaming a 8K (3D) video, using the same video scene while paused - changing the resolution of the video which auto rewinds the scene by 3 seconds so I wait 3 seconds to hit pause again so I can look, then rinse and repeat between resolutions:
1440 to 1920 is noticeable.
1920 to 2160 is slightly noticeable.
2160 to 2500 (I've forgot now which exact size) I'm not sure if I see any difference.
2500/2880 to 3840 definitely no difference whatsoever.
I then had a read of https://www.sexlikereal.com/blog/216-whats-the-best-headset-for-vr-porn
which states these headsets can run at 8K:
Valve Index: 1440 x 1600 or 2880×1600 combined.
G2: 2160 x 2160 or 4320 x 2160 combined.
Cosmos: 1440 x 1700 or 2880 x 1700 combined.
Also not in the list is Vive Pro 2: 2448 x 2448 or 4896 x 2448 combined.
I assume that the in-app video resolution size options are:
1440 = 2.8k
1920 = 4k
2160 = 4.3k
3840 = 8k
So my G2 headset runs really at 4k? arguably 5k? So why is that SLR page stating 8k? as I've explained here that I can't see any improvement beyond 4 or 5k? or am I missing some other factor about all of this?
My setup:
VR headset: HP Reverb G2, all drivers for everything on my entire system are all up to date or optimum (I think), also used some popular guides from Youtube about maximising the G2/WMR performance.
CPU: 16 core Ryzen 5950X
GPU: nvidia ASUS 2080 Ti (from my previous PC)
RAM: 32GB 3800Mhz
M.2 and HDD storage drives
Windows 10 home
500Mb internet
2x monitors: main 3440x1440 100Hz, side 2.5k 60hz.
SteamVR auto runs the SLR app at approx 3.4k x 3.4k 100% resolution.
Additional info: running SLR app while watching a 5-8k VR 3D local video or streaming, my graphics card runs at 40-50 sometimes 60% used (video decoder), 9GB (of 11) VRAM, and the app uses 3GB of system RAM. The app utilises almost no CPU except during the UI navigation of the SLR app particularly when loading a new local folder on my PC full of VR files.