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  • 4K or higher videos with the Pimax 8k

Hi, I saw the supported headsets include the Pimax now. Don't know if the 8K X is supported? The whole line of headsets are supported? (Windows PC)
A couple of questions that I can't figure out:

  1. Since it advertises as 8k, but it's just two lenses at 4K, that adds up to 8k, is the correct file type to watch, the 4k videos? If I'm using this head set is there any advantage to going with the 5k, 6k or 8k videos? Or will it interpolate the lower 4k resolution videos and upscale them to its max output? Is there even that much of a difference, where it doesn't really matter going above 4k?

  2. Same with the refresh rate. The higher the refresh rate, the more you lose fov on this headset. That's a dumbass trade off. So the 90hz and 120hz etc. options are pointless I assume. I'm not even sure that makes a big difference either.

  3. They advertise 200 degree field of view. But all these vids are shot at a native 180 degree fov; except for the small group in those special categories. So with 180 videos (which is the vast majority in the catalog), you will just see a black outline anyway, right? So the 200 fov is defeated by the native recording of the video? So spending less to get just a 180 fov is a better choice, because the 200 fov does nothing, in this case?

I can't believe it's just powered with a USB cable. That doesn't sound right at all. Not with those specs.
Would you recommend this headset or the Index or the HP Reverb G2 instead?

you would play the highest that your pc and video card can handle. I watch 8k with my index and g2.
I did have an 8kx but returned it due to some issues. overall it has a great fov but difficult to focus on the whole screen. I'm actually happy with my index despite the lower specs, it just works without headaches and really it does a great job. the g2 is a bit more awkward for me with windows reality and those crappy controllers but the image is great. downside is the FOV unless you modify the mask to put your eyes closer.

Full disclosure: I do not own a Pimax 8k X, but can chime in purely on the VR aspects of your questions. Also I was bored so here's the novel...

If your PC can run the SLR app or Deo VR through Steam and your headset can operate Steam, then the headset itself should have no issues whatsoever with it, whether it's a Pimax 8K X or an Oculus Rift (anything as long as it's pc-based). There's other methods for specific headsets (Quest 2, any Windows Mixed Reality headsets), but my understanding is that the Pimax can operate through Steam.

1.) As a general rule, always always always go for the higher resolution and larger size (more importantly higher bitrate) versions of the files, especially to take advantage of the resolution of the Pimax. Think of VR as just being a video projected onto a massive curved screen you're sitting in the middle of. The resolution of the file is the quality of the image being projected, and the dual 4k lenses in the Pimax just means you'll be able to take full advantage of the clarity of the larger resolution files. In general, it 100% most definitely makes a difference going above 4k (insert rant about misc. studios "upscaling" their videos, studios loosely using the term 6k/7k/8k, etc.). But tl;dr yes, bigger resolution and bitrate/file size is extremely important and worthwhile.

2.) I've tried downloading a few of the 120fps scenes available on SLR, and tbh I did not notice much of a difference at all on my Index. A bit smoother was about it. Then again, I could be wrong but I don't think there has really been any native 120fps releases from basically any studios, just interpolated ones.

3.) Two parts to this: the first is that there are many different slightly-different sources on this, but when you're looking straight ahead the human eye can see just shy of 180 degrees, it's only when you look out the corner of your eyes that your vision expands a bit past that 180. The other part of this is that when you need to focus or look at something in your immediate surroundings IRL, you almost certainly turn your head along with your eyes to do it. For example- if you're sitting down looking at your computer screen as you read this right now, you're probably not picking up the details of the wall or pictures in the background, the cup on your desk, that freckle on your mouse hand, or whatever else is in the periphery of your vision (though you probably are now that it was mentioned haha). I mean, just make a literal circle shape out of your fingers/hands and hold it a varying distances (we're talking cm's/inches) from your eyes: my Index is around 130 degrees max, the Quest 2 is a good deal less than that so both of those are a much smaller "circle", but the Pimax 8k X with 200 degree fov is basically like having no "finger circle" in front of your eyes at all, it's basically just your regular vision.

All this is to say: I genuinely don't know much about the 8K X other than what I've read on the various forums, which is that it's fantastic quality visuals but takes a good amount of work and tweaking to get working to it's full potential. Will also obviously require a high end video card, and will have to judge whether the price point is worth it to you personally, etc.

Awesome, the replies are appreciated, thank you.
I'm confused as to watching 8k with those headsets. Isn't this signal chain limited by the weakest link?
Like having an HDMI video, but only an SD monitor; there is no way you are watching an HDMI resolution video.

I'm leaning towards the Pimax right now. Can't get over 110 fov or dealing with microsoft in any way. The Index and Pimax have a similar price and the Pimax is looking like it has better specs. It's newer too. I just saw that the *horizontal fov is 170 degrees. That answers my third question. But it says standard refresh is 75hz. Ugh.
Was your issues with the 8kx just a one-off bad batch or a systematic design flaw (That I'm going to experience as well) ?
I had a vive cosmos before and its sweet spot was tiny, so it was annoying to focus the eyes, and it didn't fit my ridiculous long square head very well.
Thanks again for the help.

Just a point of clarity an 8k video is not 8k per eye, it is 8k total and split in half

Hi justsomedude101, thanks for the reply. I'm much closer to understanding this because of the replies here.

Why would I care to run this through steam, when I can use the stand alone SLR app?

I will be sticking with the highest resolutions possible, now that you've explained it, thank you.
My specs:
Z390 AORUS ULTRA-CF motherboard
4095MB NVIDIA GeForce RTX 2080 SUPER
Intel Core i9-9900K CPU @ 3.60GHz
Samsung SSD 970 EVO Plus 2TB

If you see an issue with running 8k with those specs, please let me know. Not sure how I feel about cooking my $4k pc to look at girls.
I've heard our vision is 230 degrees fov. There is apparently a headset out now with that spec, that goes for $5k or something and is only allowed for sale to business clients.
I noticed the black rectangle with the cosmos's 110 fov, even when I wasn't actively looking for it. But now that I think of it I'm sure the 180 or better fov will be fine.

The lure for the hp headset is half life alex, but not really worth that decision.

I've also heard about the tweaking to get the pimax working at max. That's disappointing. Just more wasted time configuring something that by all rights should be plug n play, as advertised.
Anyway, thanks for the tips.

    Johnny166 Nah, you shouldn't have any issues at all running even the highest quality that's out right now with those components. The only caveat will be: if/when you've got whatever headset you choose, look up the forum posts about the required codecs and whatnot Windows requires to smoothly play these files. Otherwise it'll be chop-city.

    I use DeoVR through Steam as my go-to, but it's functionally the exact same app as the SLR app, so either one works.

    For FOV: human eyes might have a pretty damn wide FOV in theory, but in practice we tend to be more tunnel-visioned on the area around our immediate focus. If you do a 10-second experiment you'll see what I mean: pick a point and look straight ahead. Then put up one finger and hold your hand a foot or two away from your head but outside your vision to the right side. Still looking at that point straight ahead, slowly move your hand/finger from the right towards where your vision encompasses and hold it in place the second you can see it in your peripheral vision. Keep your head still, but take your eyes off that fixed point straight ahead and try to look at your finger. You'll now see there's like another 20 degrees or so you can see past what you were seeing before, everything past your finger. This is basically just about where the black bar would be on the Pimax.

    And again, since basically 99.9% of the action in VR porn occurs right in front of the viewer, that means that most head movements you naturally do to look around will also be primarily small ones in the center of the video.

    So to sum it all up: I genuinely don't think you would virtually ever notice the black bars with a 200 degree FOV. I noticed them with my old Oculus Go (roughly 100 degree FOV) and they bothered me, but rarely notice them with my Index (130 degree FOV). But again, I can't really speak to any specific headsets except the Go and Index.

    We have Pimax 5.7K in the office, I think the last time I've tried it the lag was really bad, no one uses it so it's sitting on a shelf collecting a dust. Software also was raw, not sure about now, maybe they've fixed it. I'd def go for some more established brand. I still like the OQ2 display, it has a lot of greens in it and picture looks vibrant. Reverb g2 looked a bit pale to my taste.

    By the way real "sharp" FOV in our eye is really just a small point

    If you make an experiment, pick few things different colors, look straight and with your hand pick a random color and hold it on a side somewhere to your peripheral, its' hard to say which color is the object.

    Didn't know the Pimax products had technical problems. I'll look around for reviews to see if there is a pattern of problems with them.

    The point about fov, is I was under the impression that there is a certain amount required to gain immersion.
    The closest to our actual vision the better. I've heard that with that experimental 230 degree fov headset, you can't tell the difference between real life and using it.

    I suppose the point you made about focal point does apply here; with video games you are looking around a whole lot more than just sitting there staring at someone, so for video games, fov would be more important to gain immersion. So you need the right tool for the job.
    Thanks for the help.