Update. As of 2018 current standard is 4K/5K, 180º/360º stereo, 60 FPS.
In 2017 VR is still trending with really great sales over the past 2 years. There're only a few production companies who do it right, while the most of newcommers do it wrong in one way or another. The whole idea of VR is replicating actual reality in VR headset and making things look much better than in real life. With current state of technology you can do it right when it comes to porn.
VR porn is different in many aspects from conventional porn. It's produced very differently. You also have to target it properly to VR headset owners.
Viewers are required to have: $800 PC VR equipment Oculus Rift, HTC Vive or cheap smartphone holder GearVR (for hi-end Samsung phones), DayDream or Cardboard (almost any smartphone will work). There's some specific procedure how to watch porn on Playstation VR. There's no good VR software for iOs yet. There're about 1M of desktop VR headsets, active GearVR and Daydream around 3M, Cardboard around 10M, but that experience isn't really great.
That's a concept of VR video explained by Google. Practically you have to build your own VR rig like http://www.video-stitch.com/whats-stereographic-3d-panoramic-video/ in order to produce VR content and have proper post-production setups in place. There's no VR camera on the market yet. Others managed it, so you can. You can also contact us for details. We are interested to have VR growing. You can visit our office in EU to experience state of the art VR.
Just a few highlights:
- camera rig substitutes viewer's head. He is watching the action from that perspective. Imagine what's the best position for a person to see the action. If it's POV movie, then model is supposed to treat a rig like she would do her partner. Viewer experiences that exact treatment.
- while conventional porn tends toward abusive or taboo, VR is all about intimacy. It's not your crazy fantasy to fuck hard someone, but to experience actual intercourse the way it's comfortable for you.
- 360º low res mono is not VR, though many "experts" treat it that way. You'll be rejected by the market.
- stereo is required since the level of perception and 'presence' increases a lot. 180º is ok for stereo, but 220º would be much better.
- 1620p is min, 2160p is great. Low resolution is not an option, since you don't believe the thing in front of your eyes is real.
- 30 FPS is min, 60FPS is great. The scene is more smooth in high FPS. Only hardware FPS, software are not ok.
- scale should be right. it's hard to keep up with proper scale on all distances in VR, but a few companies have managed it already.
- you can't expect sales by doing "something VR" any longer. You have to produce some great VR.
- shooting in VR is much different than conventional stuff. You have to check what's out there so far and experiment on your own.
- some few technical things: have shutter synchronisation on all cameras, otherwise you will have a problem shooting the movement.
Anyway, the time is right to get in VR production now. The market is growing and VR experience is awesome. When it comes to selling your content you can run classy paysite or join SexLikeReal content partnership program and sell it with us. We have a few hundreds of sales every single day. We can also do turn key web development for your paysite. Please contact alex@sexlikereal.com for details