We have decent enough ai passthrough maps for cropping out just the performer from the background. Then why hasn't the vr industry created maybe a codec or video standard that allots max bitrate to the performer while lowering it for the background.
I guess hardware decoding of codecs on devices have to also support such a thing.
We can live with a blurry background. But blotched performer is a big no no.
I still support the fact that slro is trying out different set locations in comparison to the repeat monotone bedroom locations.