Using the newest nvidia drivers I can't load the app. I reinstalled multiple times and have downloaded the LAV filters.
This happens on windows 10.
Here's the output.txt. Its long so Ill omit a lot of the unity warnings.
Initialize engine version: 5.6.3p2 (b3d7a6428558)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
Vendor: NVIDIA
VRAM: 11132 MB
Driver: 23.21.13.8813
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\VacuumShaders.TextureAdjustments.dll (this message is harmless)
Loading C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\VacuumShaders.TextureAdjustments.dll into Unity Child Domain
Platform assembly: C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless)
Loading C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain
- Completed reload, in 0.018 seconds
Platform assembly: C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users_\AppData\Local\SLR VR Application\SLR_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
<RI> Initialized touch support.
UnloadTime: 2.694638 ms
[InControl] Joystick 2: "Oculus Touch Controller - Left"
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[InControl] Joystick 3: "Oculus Touch Controller - Right"
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[VRPlatformController] Current VR Device is Oculus Rift CV1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Current VR Platform is OculusRift
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unity v5.6.3p2, Oculus Utilities v1.15.0, OVRPlugin v1.14.1, SDK v1.20.0.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 481)
Initializing Google Analytics 0.2.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Platform is not Android or iOS - hits will be sent using measurement protocol.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Base URL for hits: https://www.google-analytics.com/collect?v=1&ul=en&sr=1024x784&an=allInOne&tid=UA-87245344-4&aid=allInOne&cid=c6e6bc49ad21a65e46dba20a0c84c3afe38d9006&av=2.2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 481)
Initializing Google Analytics 0.2.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Platform is not Android or iOS - hits will be sent using measurement protocol.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Base URL for hits: https://www.google-analytics.com/collect?v=1&ul=en&sr=1024x784&an=&tid=UA-107301136-1&aid=&cid=c6e6bc49ad21a65e46dba20a0c84c3afe38d9006&av=2.5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Logging event.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Added custom variables to hit.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
https://www.google-analytics.com/collect?v=1&ul=en&sr=1024x784&an=&tid=UA-107301136-1&aid=&cid=c6e6bc49ad21a65e46dba20a0c84c3afe38d9006&av=2.5&t=event&ec=Application&ea=Start&el=Oculus+Rift+CV1&ev=0&cd1=Oculus+Rift+CV1&cd2=Oculus&cd7=(none)&did=GbOCSs&sc=start&z=137
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
GazeClick (Ateo.GazeClickInternalPointer)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Setting up 4 worker threads for Enlighten.
Thread -> id: 3498 -> priority: 1
Thread -> id: 349c -> priority: 1
Thread -> id: 34a0 -> priority: 1
Thread -> id: 34a4 -> priority: 1
UnloadTime: 0.077668 ms
[AVProVideo] No mesh renderer set or found in gameobject
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 2686.
Total: 1.122361 ms (FindLiveObjects: 0.093508 ms CreateObjectMapping: 0.085077 ms MarkObjects: 0.926657 ms DeleteObjects: 0.016351 ms)
[AVProVideo] Initialising AVPro Video (script v1.6.2 plugin v1.6.2) on NVIDIA GeForce GTX 1080 Ti/Direct3D 11.0 [level 11.1] (MT True) on WindowsPlayer
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Hardware support check not done. Checking now.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Opening video with url http://s3.sexlikereal.com/benchmark/h265/1080x1080.mp4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AVProVideo] Opening http://s3.sexlikereal.com/benchmark/h265/1080x1080.mp4 (offset 0)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Successfully sent Google Analytics hit.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Using Raycaster (Raycaster: UnityEngine.UI.GraphicRaycaster, Object: WorldSpaceCheckingCanvas). It is recommended to use GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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