After a few years of concentrating only on talent and geometry Ive concluded that ive mastered "lol" the height and zoom setting, Its actually quite convincing immersion when filmed and aligned correctly.
But I see now that a big impediment to further immersion is the lack of good contrast and color balancing. In essence contrast allows the lips and eyes to look realistic not washed out. saturation increases immersion as makeup also looks punchy. However there are limnits...
Increasing the contrast also tends to increases the color to show bias from lighting and interference from the set. So in attemtping to correct a flat washed out face, can turn out to be an exercise in various shades of yellow and red being dominant (at a punchy level of contrast). This is quite disturbing on a caucasian model with a pale complection (the best). Reducing saturation somewhat improves it, but removes punchiness from usually colored lips and becomes an unecessary tradeoff. Especially since the lighting in vr does not need to be warmish yellow to make the skin glow.
to some degree this can be made a bit better by lower hue a few notches as do photographers, ie adding magenta to balance yellow.
But then again now is apparent how the key light on different parts of the body is differently illuminated showing different casts in darker and lighter sections not hit by a warming key light. Lastly the makeup is usually appled to match to the face and is much darker than the body, so again theres mismatch all over.
Ive just reviewed a few recentish SLR titles and can confirm there is a yellowish cast as well.
I would like to propose that premium content should not have a color cast or creatively applied filter or lighting gel. However I could be wrong. I would suggest a comment and input session on peoples feeling about the above.
And stemming from that, if enough interest exists, could we have a interactive multiple choice thread to compare contrast and color production choices and vote on which are the best for each viewing headset?