We first started seriously discussing Gaussian Splatting inside the company sometime around September 2023. We explored tons of technologies, watched countless research demos, and tried everything we could get our hands on. I remember the first 4D Gaussians demo I saw around March 2024 — extremely raw, just a few frames, and it took forever to load. But it showed enough potential to keep pushing.
And now, after all this time, we’re finally getting close to showing the first user-facing demos. It’s crazy how much time, research, management overhead, and corporate chaos it takes to turn a promising idea into something real.
Gaussians are also brutally demanding. Quest 2 is a no-go, and even Quest 3 barely survives — we spent months squeezing every bit of performance to make it acceptable. The best visual quality is currently on AVP.
While the tech allows full walk-around freedom, for the first demo we decided to keep the experience seated. So you’ll have position shifting, rotation, and scaling instead — otherwise people just walk out of their play area and break immersion. We’ll keep improving everything over time.
Fun fact: I still haven’t seen the exact demo we’re about to show you myself.
We’re doing all this because we’re huge geeks who desperately want to see this tech come alive — and your excitement is the fuel that keeps the locomotive moving.
🤘